TrinityCore
ReactorAI.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_REACTORAI_H
19#define TRINITY_REACTORAI_H
20
21#include "CreatureAI.h"
22
24{
25 public:
27
28 void MoveInLineOfSight(Unit*) override { }
29 void UpdateAI(uint32 diff) override;
30
31 static int32 Permissible(Creature const* creature);
32};
33#endif
#define TC_GAME_API
Definition: Define.h:123
int32_t int32
Definition: Define.h:138
uint32_t uint32
Definition: Define.h:142
CreatureAI(Creature *creature, uint32 scriptId={})
Definition: CreatureAI.cpp:45
void MoveInLineOfSight(Unit *) override
Definition: ReactorAI.h:28
virtual void UpdateAI(uint32 diff)=0
Definition: Unit.h:627