TrinityCore
ReactorAI.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_REACTORAI_H
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#define TRINITY_REACTORAI_H
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#include "
CreatureAI.h
"
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class
TC_GAME_API
ReactorAI
:
public
CreatureAI
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{
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public
:
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using
CreatureAI::CreatureAI
;
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void
MoveInLineOfSight
(
Unit
*)
override
{ }
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void
UpdateAI
(
uint32
diff)
override
;
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static
int32
Permissible
(
Creature
const
* creature);
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};
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#endif
CreatureAI.h
TC_GAME_API
#define TC_GAME_API
Definition:
Define.h:123
int32
int32_t int32
Definition:
Define.h:138
uint32
uint32_t uint32
Definition:
Define.h:142
CreatureAI
Definition:
CreatureAI.h:59
CreatureAI::CreatureAI
CreatureAI(Creature *creature, uint32 scriptId={})
Definition:
CreatureAI.cpp:45
Creature
Definition:
Creature.h:70
Permissible
Definition:
FactoryHolder.h:49
ReactorAI
Definition:
ReactorAI.h:24
ReactorAI::MoveInLineOfSight
void MoveInLineOfSight(Unit *) override
Definition:
ReactorAI.h:28
UnitAI::UpdateAI
virtual void UpdateAI(uint32 diff)=0
Unit
Definition:
Unit.h:627
server
game
AI
CoreAI
ReactorAI.h
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