Go to the source code of this file.
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enum | SFKDataTypes {
BOSS_BARON_ASHBURY = 0
, BOSS_BARON_SILVERLAINE = 1
, BOSS_COMMANDER_SPRINGVALE = 2
, BOSS_LORD_WALDEN = 3
,
BOSS_LORD_GODFREY = 4
, BOSS_APOTHECARY_HUMMEL = 5
, DATA_ARUGAL_DOOR
, DATA_SORCERER_GATE
,
DATA_COURTYARD_DOOR
} |
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enum | SFKCreatureIds {
NPC_BARON_ASHBURY = 46962
, NPC_BARON_SILVERLAINE = 3887
, NPC_COMMANDER_SPRINGVALE = 4278
, NPC_LORD_WALDEN = 46963
,
NPC_LORD_GODFREY = 46964
} |
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enum | SKGameObjectIds { GO_COURTYARD_DOOR = 18895
, GO_SORCERERS_DOOR = 18972
, GO_ARUGALS_LAIR = 18971
} |
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◆ RegisterShadowfangKeepCreatureAI
◆ SFKCreatureIds
Enumerator |
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NPC_BARON_ASHBURY | |
NPC_BARON_SILVERLAINE | |
NPC_COMMANDER_SPRINGVALE | |
NPC_LORD_WALDEN | |
NPC_LORD_GODFREY | |
Definition at line 45 of file shadowfang_keep.h.
◆ SFKDataTypes
Enumerator |
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BOSS_BARON_ASHBURY | |
BOSS_BARON_SILVERLAINE | |
BOSS_COMMANDER_SPRINGVALE | |
BOSS_LORD_WALDEN | |
BOSS_LORD_GODFREY | |
BOSS_APOTHECARY_HUMMEL | |
DATA_ARUGAL_DOOR | |
DATA_SORCERER_GATE | |
DATA_COURTYARD_DOOR | |
Definition at line 28 of file shadowfang_keep.h.
◆ SKGameObjectIds
Enumerator |
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GO_COURTYARD_DOOR | |
GO_SORCERERS_DOOR | |
GO_ARUGALS_LAIR | |
Definition at line 55 of file shadowfang_keep.h.
◆ GetShadowfangKeepAI()
template<class AI , class T >
AI * GetShadowfangKeepAI |
( |
T * |
obj | ) |
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inline |
◆ DataHeader
constexpr char const* DataHeader = "SFK" |
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constexpr |
◆ EncounterCount
constexpr uint32 const EncounterCount = 6 |
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constexpr |
◆ SFKScriptName
constexpr char const* SFKScriptName = "instance_shadowfang_keep" |
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constexpr |