TrinityCore
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#include "MotionMaster.h"
#include "AbstractFollower.h"
#include "Creature.h"
#include "CreatureAISelector.h"
#include "Containers.h"
#include "DB2Stores.h"
#include "Errors.h"
#include "G3DPosition.hpp"
#include "Log.h"
#include "Map.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
#include "PathGenerator.h"
#include "PetDefines.h"
#include "Player.h"
#include "ScriptSystem.h"
#include "Unit.h"
#include "WaypointDefines.h"
#include <algorithm>
#include <iterator>
#include "ChaseMovementGenerator.h"
#include "ConfusedMovementGenerator.h"
#include "FleeingMovementGenerator.h"
#include "FlightPathMovementGenerator.h"
#include "FollowMovementGenerator.h"
#include "FormationMovementGenerator.h"
#include "GenericMovementGenerator.h"
#include "HomeMovementGenerator.h"
#include "IdleMovementGenerator.h"
#include "PointMovementGenerator.h"
#include "RandomMovementGenerator.h"
#include "SplineChainMovementGenerator.h"
#include "WaypointMovementGenerator.h"
Go to the source code of this file.
Functions | |
MovementGenerator * | GetIdleMovementGenerator () |
bool | IsStatic (MovementGenerator *movement) |
void | MovementGeneratorPointerDeleter (MovementGenerator *a) |
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inline |
Definition at line 59 of file MotionMaster.cpp.
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inline |
Definition at line 64 of file MotionMaster.cpp.