TrinityCore
go_troll_cage::go_troll_cageAI Member List

This is the complete list of members for go_troll_cage::go_troll_cageAI, including all inherited members.

_scriptIdGameObjectAIprivate
Damaged(WorldObject *, uint32)GameObjectAIinlinevirtual
Destroyed(WorldObject *, uint32)GameObjectAIinlinevirtual
DoAction(int32)GameObjectAIinlinevirtual
EventInform(uint32)GameObjectAIinlinevirtual
GameObjectAI(GameObject *go, uint32 scriptId={})GameObjectAIexplicit
GetData(uint32) constGameObjectAIinlinevirtual
GetData64(uint32) constGameObjectAIinlinevirtual
GetDialogStatus(Player const *player)GameObjectAIvirtual
GetGUID(int32) constGameObjectAIinlinevirtual
GetId() constGameObjectAIinline
go_troll_cageAI(GameObject *go)go_troll_cage::go_troll_cageAIinline
initBlyCrewMember(uint32 entry, float x, float y, float z)go_troll_cage::go_troll_cageAIinlineprivate
InitializeAI()GameObjectAIinlinevirtual
instancego_troll_cage::go_troll_cageAI
JustSummoned(Creature *)GameObjectAIinlinevirtual
meGameObjectAIprotected
OnCapturePointAssaulted(Player *)GameObjectAIinlinevirtual
OnCapturePointUpdated(WorldPackets::Battleground::BattlegroundCapturePointState)GameObjectAIinlinevirtual
OnGameEvent(bool, uint16)GameObjectAIinlinevirtual
OnGossipHello(Player *) overridego_troll_cage::go_troll_cageAIinlinevirtual
OnGossipSelect(Player *, uint32, uint32)GameObjectAIinlinevirtual
OnGossipSelectCode(Player *, uint32, uint32, char const *)GameObjectAIinlinevirtual
OnLootStateChanged(uint32, Unit *)GameObjectAIinlinevirtual
OnQuestAccept(Player *, Quest const *)GameObjectAIinlinevirtual
OnQuestReward(Player *, Quest const *, LootItemType, uint32)GameObjectAIinlinevirtual
OnReportUse(Player *)GameObjectAIinlinevirtual
OnStateChanged(uint32)GameObjectAIinlinevirtual
Permissible(GameObject const *go)GameObjectAIstatic
Reset()GameObjectAIinlinevirtual
SetData(uint32, uint32)GameObjectAIinlinevirtual
SetData64(uint32, uint64)GameObjectAIinlinevirtual
SetGUID(ObjectGuid const &, int32)GameObjectAIinlinevirtual
SpellHit(WorldObject *, SpellInfo const *)GameObjectAIinlinevirtual
SpellHitTarget(WorldObject *, SpellInfo const *)GameObjectAIinlinevirtual
SummonedCreatureDespawn(Creature *)GameObjectAIinlinevirtual
SummonedCreatureDies(Creature *, Unit *)GameObjectAIinlinevirtual
UpdateAI(uint32)GameObjectAIinlinevirtual
~GameObjectAI()GameObjectAIinlinevirtual