TrinityCore
GarrisonMap.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef GarrisonMap_h__
19#define GarrisonMap_h__
20
21#include "Map.h"
22
23class Garrison;
24class Player;
25
27{
28public:
29 GarrisonMap(uint32 id, time_t, uint32 instanceId, ObjectGuid const& owner);
30
31 void LoadGridObjects(NGridType* grid, Cell const& cell) override;
32 Garrison* GetGarrison();
33
34 void InitVisibilityDistance() override;
35
36 bool AddPlayerToMap(Player* player, bool initPlayer = true) override;
37
38private:
41};
42
43#endif // GarrisonMap_h__
#define TC_GAME_API
Definition: Define.h:123
uint32_t uint32
Definition: Define.h:142
ObjectGuid _owner
Definition: GarrisonMap.h:39
Player * _loadingPlayer
@workaround Player is not registered in ObjectAccessor during login
Definition: GarrisonMap.h:40
Definition: Map.h:189
virtual bool AddPlayerToMap(Player *player, bool initPlayer=true)
Definition: Map.cpp:415
virtual void LoadGridObjects(NGridType *grid, Cell const &cell)
Definition: Map.cpp:376
virtual void InitVisibilityDistance()
Definition: Map.cpp:169
Definition: NGrid.h:70
Definition: Cell.h:47