TrinityCore
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#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "azjol_nerub.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "InstanceScript.h"
Go to the source code of this file.
Classes | |
class | instance_azjol_nerub |
struct | instance_azjol_nerub::instance_azjol_nerub_InstanceScript |
Functions | |
void | AddSC_instance_azjol_nerub () |
Variables | |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
ObjectData const | gameobjectData [] |
BossBoundaryData const | boundaries |
DungeonEncounterData const | encounters [] |
void AddSC_instance_azjol_nerub | ( | ) |
Definition at line 143 of file instance_azjol_nerub.cpp.
BossBoundaryData const boundaries |
Definition at line 52 of file instance_azjol_nerub.cpp.
ObjectData const creatureData[] |
Definition at line 34 of file instance_azjol_nerub.cpp.
DoorData const doorData[] |
Definition at line 25 of file instance_azjol_nerub.cpp.
DungeonEncounterData const encounters[] |
Definition at line 59 of file instance_azjol_nerub.cpp.
ObjectData const gameobjectData[] |
Definition at line 45 of file instance_azjol_nerub.cpp.