#include "CreatureAI.h"
#include "AreaBoundary.h"
#include "Containers.h"
#include "Creature.h"
#include "CreatureAIImpl.h"
#include "CreatureTextMgr.h"
#include "DB2Structure.h"
#include "Errors.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "MapReference.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "SmartEnum.h"
#include "SpellHistory.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
#include <queue>
Go to the source code of this file.
◆ GetAISpellInfo()
◆ ShouldFollowOnSpawn()
◆ BOUNDARY_VISUALIZE_CREATURE
const uint32 BOUNDARY_VISUALIZE_CREATURE = 15425 |
◆ BOUNDARY_VISUALIZE_CREATURE_SCALE
const float BOUNDARY_VISUALIZE_CREATURE_SCALE = 0.25f |
◆ BOUNDARY_VISUALIZE_FAILSAFE_LIMIT
const int32 BOUNDARY_VISUALIZE_FAILSAFE_LIMIT = 750 |
◆ BOUNDARY_VISUALIZE_SPAWN_HEIGHT
const float BOUNDARY_VISUALIZE_SPAWN_HEIGHT = 5.0f |
◆ BOUNDARY_VISUALIZE_STEP_SIZE
const int8 BOUNDARY_VISUALIZE_STEP_SIZE = 1 |