TrinityCore
boss_shade_of_aran::boss_aranAI Struct Reference
+ Inheritance diagram for boss_shade_of_aran::boss_aranAI:

Public Member Functions

 boss_aranAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 
void FlameWreathEffect ()
 
void UpdateAI (uint32 diff) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void SpellHit (WorldObject *, SpellInfo const *spellInfo) override
 
void MoveInLineOfSight (Unit *who) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ScriptedAI (Creature *creature, uint32 scriptId)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
virtual void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *) override
 == Triggered Actions Requested ================== More...
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
UnitDoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsLFR () const
 
bool IsNormal () const
 
bool IsHeroic () const
 
bool IsMythic () const
 
bool IsMythicPlus () const
 
bool IsHeroicOrHigher () const
 
bool IsTimewalking () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={})
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void AttackStart (Unit *victim) override
 == Triggered Actions Requested ================== More...
 
virtual void CorpseRemoved (uint32 &)
 == State checks ================================= More...
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 == Gossip system ================================ More...
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system ============================= More...
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAIGetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *victim)
 
virtual void UpdateAI (uint32 diff)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool isNew)
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
uint32 SecondarySpellTimer
 
uint32 NormalCastTimer
 
uint32 SuperCastTimer
 
uint32 BerserkTimer
 
uint32 CloseDoorTimer
 
uint8 LastSuperSpell
 
uint32 FlameWreathTimer
 
uint32 FlameWreathCheckTime
 
ObjectGuid FlameWreathTarget [3]
 
float FWTargPosX [3]
 
float FWTargPosY [3]
 
uint32 CurrentNormalSpell
 
uint32 ArcaneCooldown
 
uint32 FireCooldown
 
uint32 FrostCooldown
 
uint32 DrinkInterruptTimer
 
bool ElementalsSpawned
 
bool Drinking
 
bool DrinkInturrupted
 
bool SeenAtiesh
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Private Member Functions

bool PlayerHasWeaponEquipped (Player *player, uint32 itemEntry)
 

Additional Inherited Members

- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
CreatureDoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 112 of file boss_shade_of_aran.cpp.

Constructor & Destructor Documentation

◆ boss_aranAI()

boss_shade_of_aran::boss_aranAI::boss_aranAI ( Creature creature)
inline

Definition at line 114 of file boss_shade_of_aran.cpp.

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Member Function Documentation

◆ DamageTaken()

void boss_shade_of_aran::boss_aranAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 495 of file boss_shade_of_aran.cpp.

◆ FlameWreathEffect()

void boss_shade_of_aran::boss_aranAI::FlameWreathEffect ( )
inline

Definition at line 204 of file boss_shade_of_aran.cpp.

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◆ Initialize()

void boss_shade_of_aran::boss_aranAI::Initialize ( )
inline

Definition at line 120 of file boss_shade_of_aran.cpp.

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◆ JustDied()

void boss_shade_of_aran::boss_aranAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 188 of file boss_shade_of_aran.cpp.

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◆ JustEngagedWith()

void boss_shade_of_aran::boss_aranAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 196 of file boss_shade_of_aran.cpp.

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◆ KilledUnit()

void boss_shade_of_aran::boss_aranAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 183 of file boss_shade_of_aran.cpp.

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◆ MoveInLineOfSight()

void boss_shade_of_aran::boss_aranAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 521 of file boss_shade_of_aran.cpp.

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◆ PlayerHasWeaponEquipped()

bool boss_shade_of_aran::boss_aranAI::PlayerHasWeaponEquipped ( Player player,
uint32  itemEntry 
)
inlineprivate

Definition at line 547 of file boss_shade_of_aran.cpp.

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◆ Reset()

void boss_shade_of_aran::boss_aranAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 173 of file boss_shade_of_aran.cpp.

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◆ SpellHit()

void boss_shade_of_aran::boss_aranAI::SpellHit ( WorldObject ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 501 of file boss_shade_of_aran.cpp.

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◆ UpdateAI()

void boss_shade_of_aran::boss_aranAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Definition at line 233 of file boss_shade_of_aran.cpp.

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Member Data Documentation

◆ ArcaneCooldown

uint32 boss_shade_of_aran::boss_aranAI::ArcaneCooldown

Definition at line 162 of file boss_shade_of_aran.cpp.

◆ BerserkTimer

uint32 boss_shade_of_aran::boss_aranAI::BerserkTimer

Definition at line 150 of file boss_shade_of_aran.cpp.

◆ CloseDoorTimer

uint32 boss_shade_of_aran::boss_aranAI::CloseDoorTimer

Definition at line 151 of file boss_shade_of_aran.cpp.

◆ CurrentNormalSpell

uint32 boss_shade_of_aran::boss_aranAI::CurrentNormalSpell

Definition at line 161 of file boss_shade_of_aran.cpp.

◆ Drinking

bool boss_shade_of_aran::boss_aranAI::Drinking

Definition at line 169 of file boss_shade_of_aran.cpp.

◆ DrinkInterruptTimer

uint32 boss_shade_of_aran::boss_aranAI::DrinkInterruptTimer

Definition at line 166 of file boss_shade_of_aran.cpp.

◆ DrinkInturrupted

bool boss_shade_of_aran::boss_aranAI::DrinkInturrupted

Definition at line 170 of file boss_shade_of_aran.cpp.

◆ ElementalsSpawned

bool boss_shade_of_aran::boss_aranAI::ElementalsSpawned

Definition at line 168 of file boss_shade_of_aran.cpp.

◆ FireCooldown

uint32 boss_shade_of_aran::boss_aranAI::FireCooldown

Definition at line 163 of file boss_shade_of_aran.cpp.

◆ FlameWreathCheckTime

uint32 boss_shade_of_aran::boss_aranAI::FlameWreathCheckTime

Definition at line 156 of file boss_shade_of_aran.cpp.

◆ FlameWreathTarget

ObjectGuid boss_shade_of_aran::boss_aranAI::FlameWreathTarget[3]

Definition at line 157 of file boss_shade_of_aran.cpp.

◆ FlameWreathTimer

uint32 boss_shade_of_aran::boss_aranAI::FlameWreathTimer

Definition at line 155 of file boss_shade_of_aran.cpp.

◆ FrostCooldown

uint32 boss_shade_of_aran::boss_aranAI::FrostCooldown

Definition at line 164 of file boss_shade_of_aran.cpp.

◆ FWTargPosX

float boss_shade_of_aran::boss_aranAI::FWTargPosX[3]

Definition at line 158 of file boss_shade_of_aran.cpp.

◆ FWTargPosY

float boss_shade_of_aran::boss_aranAI::FWTargPosY[3]

Definition at line 159 of file boss_shade_of_aran.cpp.

◆ instance

InstanceScript* boss_shade_of_aran::boss_aranAI::instance

Definition at line 145 of file boss_shade_of_aran.cpp.

◆ LastSuperSpell

uint8 boss_shade_of_aran::boss_aranAI::LastSuperSpell

Definition at line 153 of file boss_shade_of_aran.cpp.

◆ NormalCastTimer

uint32 boss_shade_of_aran::boss_aranAI::NormalCastTimer

Definition at line 148 of file boss_shade_of_aran.cpp.

◆ SecondarySpellTimer

uint32 boss_shade_of_aran::boss_aranAI::SecondarySpellTimer

Definition at line 147 of file boss_shade_of_aran.cpp.

◆ SeenAtiesh

bool boss_shade_of_aran::boss_aranAI::SeenAtiesh

Definition at line 171 of file boss_shade_of_aran.cpp.

◆ SuperCastTimer

uint32 boss_shade_of_aran::boss_aranAI::SuperCastTimer

Definition at line 149 of file boss_shade_of_aran.cpp.


The documentation for this struct was generated from the following file: