TrinityCore
Unit.h File Reference
#include "Object.h"
#include "CombatManager.h"
#include "FlatSet.h"
#include "SpellAuraDefines.h"
#include "ThreatManager.h"
#include "Timer.h"
#include "UnitDefines.h"
#include "Util.h"
#include <array>
#include <forward_list>
#include <map>
#include <memory>
#include <stack>
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Classes

class  DispelableAura
 
struct  DiminishingReturn
 
class  DispelInfo
 
struct  CleanDamage
 
class  DamageInfo
 
class  HealInfo
 
class  ProcEventInfo
 
struct  CalcDamageInfo
 
struct  SpellNonMeleeDamage
 
struct  SpellPeriodicAuraLogInfo
 
struct  PositionUpdateInfo
 
class  Unit
 
struct  Unit::VisibleAuraSlotCompare
 
struct  Unit::ValuesUpdateForPlayerWithMaskSender
 

Namespaces

namespace  Movement
 
namespace  Vignettes
 

Macros

#define VISUAL_WAYPOINT   1
 
#define WORLD_TRIGGER   12999
 
#define ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE   197886
 
#define SPELL_DH_DOUBLE_JUMP   196055
 
#define DISPLAYID_HIDDEN_MOUNT   73200
 
#define WARMODE_ENLISTED_SPELL_OUTSIDE   269083
 
#define MAX_AGGRO_RESET_TIME   10
 
#define MAX_AGGRO_RADIUS   45.0f
 
#define MAX_COMBAT_RATING   32
 
#define CURRENT_FIRST_NON_MELEE_SPELL   1
 
#define CURRENT_MAX_SPELL   4
 
#define REACTIVE_TIMER_START   4000
 
#define ATTACK_DISPLAY_DELAY   200
 
#define MAX_PLAYER_STEALTH_DETECT_RANGE   30.0f
 

Typedefs

typedef std::list< Unit * > UnitList
 
typedef std::vector< DispelableAuraDispelChargesList
 
typedef std::unordered_multimap< uint32, uint32SpellImmuneContainer
 
typedef std::list< Player * > SharedVisionList
 

Enumerations

enum  VictimState {
  VICTIMSTATE_INTACT = 0 , VICTIMSTATE_HIT = 1 , VICTIMSTATE_DODGE = 2 , VICTIMSTATE_PARRY = 3 ,
  VICTIMSTATE_INTERRUPT = 4 , VICTIMSTATE_BLOCKS = 5 , VICTIMSTATE_EVADES = 6 , VICTIMSTATE_IS_IMMUNE = 7 ,
  VICTIMSTATE_DEFLECTS = 8
}
 
enum  InventorySlot { NULL_BAG = 0 , NULL_SLOT = 255 }
 
enum  UnitModifierFlatType { BASE_VALUE = 0 , BASE_PCT_EXCLUDE_CREATE = 1 , TOTAL_VALUE = 2 , MODIFIER_TYPE_FLAT_END = 3 }
 
enum  UnitModifierPctType { BASE_PCT = 0 , TOTAL_PCT = 1 , MODIFIER_TYPE_PCT_END = 2 }
 
enum  WeaponDamageRange { MINDAMAGE , MAXDAMAGE }
 
enum  UnitMods {
  UNIT_MOD_STAT_STRENGTH , UNIT_MOD_STAT_AGILITY , UNIT_MOD_STAT_STAMINA , UNIT_MOD_STAT_INTELLECT ,
  UNIT_MOD_HEALTH , UNIT_MOD_MANA , UNIT_MOD_RAGE , UNIT_MOD_FOCUS ,
  UNIT_MOD_ENERGY , UNIT_MOD_COMBO_POINTS , UNIT_MOD_RUNES , UNIT_MOD_RUNIC_POWER ,
  UNIT_MOD_SOUL_SHARDS , UNIT_MOD_LUNAR_POWER , UNIT_MOD_HOLY_POWER , UNIT_MOD_ALTERNATE ,
  UNIT_MOD_MAELSTROM , UNIT_MOD_CHI , UNIT_MOD_INSANITY , UNIT_MOD_BURNING_EMBERS ,
  UNIT_MOD_DEMONIC_FURY , UNIT_MOD_ARCANE_CHARGES , UNIT_MOD_FURY , UNIT_MOD_PAIN ,
  UNIT_MOD_ESSENCE , UNIT_MOD_RUNE_BLOOD , UNIT_MOD_RUNE_FROST , UNIT_MOD_RUNE_UNHOLY ,
  UNIT_MOD_ALTERNATE_QUEST , UNIT_MOD_ALTERNATE_ENCOUNTER , UNIT_MOD_ALTERNATE_MOUNT , UNIT_MOD_ARMOR ,
  UNIT_MOD_RESISTANCE_HOLY , UNIT_MOD_RESISTANCE_FIRE , UNIT_MOD_RESISTANCE_NATURE , UNIT_MOD_RESISTANCE_FROST ,
  UNIT_MOD_RESISTANCE_SHADOW , UNIT_MOD_RESISTANCE_ARCANE , UNIT_MOD_ATTACK_POWER , UNIT_MOD_ATTACK_POWER_RANGED ,
  UNIT_MOD_DAMAGE_MAINHAND , UNIT_MOD_DAMAGE_OFFHAND , UNIT_MOD_DAMAGE_RANGED , UNIT_MOD_END ,
  UNIT_MOD_STAT_START = UNIT_MOD_STAT_STRENGTH , UNIT_MOD_STAT_END = UNIT_MOD_STAT_INTELLECT + 1 , UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR , UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1 ,
  UNIT_MOD_POWER_START = UNIT_MOD_MANA , UNIT_MOD_POWER_END = UNIT_MOD_ALTERNATE_MOUNT + 1
}
 
enum  BaseModGroup {
  CRIT_PERCENTAGE , RANGED_CRIT_PERCENTAGE , OFFHAND_CRIT_PERCENTAGE , SHIELD_BLOCK_VALUE ,
  BASEMOD_END
}
 
enum  BaseModType { FLAT_MOD , PCT_MOD , MOD_END }
 
enum  DeathState {
  ALIVE = 0 , JUST_DIED = 1 , CORPSE = 2 , DEAD = 3 ,
  JUST_RESPAWNED = 4
}
 
enum  UnitState : uint32 {
  UNIT_STATE_DIED = 0x00000001 , UNIT_STATE_MELEE_ATTACKING = 0x00000002 , UNIT_STATE_CHARMED = 0x00000004 , UNIT_STATE_STUNNED = 0x00000008 ,
  UNIT_STATE_ROAMING = 0x00000010 , UNIT_STATE_CHASE = 0x00000020 , UNIT_STATE_FOCUSING = 0x00000040 , UNIT_STATE_FLEEING = 0x00000080 ,
  UNIT_STATE_IN_FLIGHT = 0x00000100 , UNIT_STATE_FOLLOW = 0x00000200 , UNIT_STATE_ROOT = 0x00000400 , UNIT_STATE_CONFUSED = 0x00000800 ,
  UNIT_STATE_DISTRACTED = 0x00001000 , UNIT_STATE_ISOLATED = 0x00002000 , UNIT_STATE_ATTACK_PLAYER = 0x00004000 , UNIT_STATE_CASTING = 0x00008000 ,
  UNIT_STATE_POSSESSED = 0x00010000 , UNIT_STATE_CHARGING = 0x00020000 , UNIT_STATE_JUMPING = 0x00040000 , UNIT_STATE_FOLLOW_FORMATION = 0x00080000 ,
  UNIT_STATE_MOVE = 0x00100000 , UNIT_STATE_ROTATING = 0x00200000 , UNIT_STATE_EVADE = 0x00400000 , UNIT_STATE_ROAMING_MOVE = 0x00800000 ,
  UNIT_STATE_CONFUSED_MOVE = 0x01000000 , UNIT_STATE_FLEEING_MOVE = 0x02000000 , UNIT_STATE_CHASE_MOVE = 0x04000000 , UNIT_STATE_FOLLOW_MOVE = 0x08000000 ,
  UNIT_STATE_IGNORE_PATHFINDING = 0x10000000 , UNIT_STATE_FOLLOW_FORMATION_MOVE = 0x20000000 , UNIT_STATE_ALL_STATE_SUPPORTED , UNIT_STATE_UNATTACKABLE = UNIT_STATE_IN_FLIGHT ,
  UNIT_STATE_MOVING = UNIT_STATE_ROAMING_MOVE | UNIT_STATE_CONFUSED_MOVE | UNIT_STATE_FLEEING_MOVE | UNIT_STATE_CHASE_MOVE | UNIT_STATE_FOLLOW_MOVE | UNIT_STATE_FOLLOW_FORMATION_MOVE , UNIT_STATE_CONTROLLED = UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING , UNIT_STATE_LOST_CONTROL = UNIT_STATE_CONTROLLED | UNIT_STATE_POSSESSED | UNIT_STATE_JUMPING | UNIT_STATE_CHARGING , UNIT_STATE_CANNOT_AUTOATTACK = UNIT_STATE_CONTROLLED | UNIT_STATE_CHARGING ,
  UNIT_STATE_SIGHTLESS = UNIT_STATE_LOST_CONTROL | UNIT_STATE_EVADE , UNIT_STATE_CANNOT_TURN = UNIT_STATE_LOST_CONTROL | UNIT_STATE_ROTATING | UNIT_STATE_FOCUSING , UNIT_STATE_NOT_MOVE = UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DIED | UNIT_STATE_DISTRACTED , UNIT_STATE_ALL_ERASABLE = UNIT_STATE_ALL_STATE_SUPPORTED & ~(UNIT_STATE_IGNORE_PATHFINDING) ,
  UNIT_STATE_ALL_STATE = 0xffffffff
}
 
enum  CombatRating {
  CR_AMPLIFY = 0 , CR_DEFENSE_SKILL = 1 , CR_DODGE = 2 , CR_PARRY = 3 ,
  CR_BLOCK = 4 , CR_HIT_MELEE = 5 , CR_HIT_RANGED = 6 , CR_HIT_SPELL = 7 ,
  CR_CRIT_MELEE = 8 , CR_CRIT_RANGED = 9 , CR_CRIT_SPELL = 10 , CR_CORRUPTION = 11 ,
  CR_CORRUPTION_RESISTANCE = 12 , CR_SPEED = 13 , CR_RESILIENCE_CRIT_TAKEN = 14 , CR_RESILIENCE_PLAYER_DAMAGE = 15 ,
  CR_LIFESTEAL = 16 , CR_HASTE_MELEE = 17 , CR_HASTE_RANGED = 18 , CR_HASTE_SPELL = 19 ,
  CR_AVOIDANCE = 20 , CR_STURDINESS = 21 , CR_UNUSED_7 = 22 , CR_EXPERTISE = 23 ,
  CR_ARMOR_PENETRATION = 24 , CR_MASTERY = 25 , CR_PVP_POWER = 26 , CR_CLEAVE = 27 ,
  CR_VERSATILITY_DAMAGE_DONE = 28 , CR_VERSATILITY_HEALING_DONE = 29 , CR_VERSATILITY_DAMAGE_TAKEN = 30 , CR_UNUSED_12 = 31
}
 
enum  UnitTypeMask {
  UNIT_MASK_NONE = 0x00000000 , UNIT_MASK_SUMMON = 0x00000001 , UNIT_MASK_MINION = 0x00000002 , UNIT_MASK_GUARDIAN = 0x00000004 ,
  UNIT_MASK_TOTEM = 0x00000008 , UNIT_MASK_PET = 0x00000010 , UNIT_MASK_VEHICLE = 0x00000020 , UNIT_MASK_PUPPET = 0x00000040 ,
  UNIT_MASK_HUNTER_PET = 0x00000080 , UNIT_MASK_CONTROLABLE_GUARDIAN = 0x00000100 , UNIT_MASK_ACCESSORY = 0x00000200
}
 
enum  MeleeHitOutcome : uint8 {
  MELEE_HIT_EVADE , MELEE_HIT_MISS , MELEE_HIT_DODGE , MELEE_HIT_BLOCK ,
  MELEE_HIT_PARRY , MELEE_HIT_GLANCING , MELEE_HIT_CRIT , MELEE_HIT_CRUSHING ,
  MELEE_HIT_NORMAL
}
 
enum  CurrentSpellTypes : uint8 { CURRENT_MELEE_SPELL = 0 , CURRENT_GENERIC_SPELL = 1 , CURRENT_CHANNELED_SPELL = 2 , CURRENT_AUTOREPEAT_SPELL = 3 }
 
enum  ReactiveType { REACTIVE_DEFENSE = 0 , REACTIVE_DEFENSE_2 = 1 , MAX_REACTIVE }
 

Functions

ProcFlagsHit createProcHitMask (SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
 

Variables

TC_GAME_API float baseMoveSpeed [MAX_MOVE_TYPE]
 
TC_GAME_API float playerBaseMoveSpeed [MAX_MOVE_TYPE]
 

Macro Definition Documentation

◆ ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE

#define ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE   197886

Definition at line 37 of file Unit.h.

◆ ATTACK_DISPLAY_DELAY

#define ATTACK_DISPLAY_DELAY   200

Definition at line 623 of file Unit.h.

◆ CURRENT_FIRST_NON_MELEE_SPELL

#define CURRENT_FIRST_NON_MELEE_SPELL   1

Definition at line 595 of file Unit.h.

◆ CURRENT_MAX_SPELL

#define CURRENT_MAX_SPELL   4

Definition at line 596 of file Unit.h.

◆ DISPLAYID_HIDDEN_MOUNT

#define DISPLAYID_HIDDEN_MOUNT   73200

Definition at line 39 of file Unit.h.

◆ MAX_AGGRO_RADIUS

#define MAX_AGGRO_RADIUS   45.0f

Definition at line 44 of file Unit.h.

◆ MAX_AGGRO_RESET_TIME

#define MAX_AGGRO_RESET_TIME   10

Definition at line 43 of file Unit.h.

◆ MAX_COMBAT_RATING

#define MAX_COMBAT_RATING   32

Definition at line 345 of file Unit.h.

◆ MAX_PLAYER_STEALTH_DETECT_RANGE

#define MAX_PLAYER_STEALTH_DETECT_RANGE   30.0f

Definition at line 624 of file Unit.h.

◆ REACTIVE_TIMER_START

#define REACTIVE_TIMER_START   4000

Definition at line 601 of file Unit.h.

◆ SPELL_DH_DOUBLE_JUMP

#define SPELL_DH_DOUBLE_JUMP   196055

Definition at line 38 of file Unit.h.

◆ VISUAL_WAYPOINT

#define VISUAL_WAYPOINT   1

Definition at line 35 of file Unit.h.

◆ WARMODE_ENLISTED_SPELL_OUTSIDE

#define WARMODE_ENLISTED_SPELL_OUTSIDE   269083

Definition at line 41 of file Unit.h.

◆ WORLD_TRIGGER

#define WORLD_TRIGGER   12999

Definition at line 36 of file Unit.h.

Typedef Documentation

◆ DispelChargesList

typedef std::vector<DispelableAura> DispelChargesList

Definition at line 146 of file Unit.h.

◆ SharedVisionList

typedef std::list<Player*> SharedVisionList

Definition at line 598 of file Unit.h.

◆ SpellImmuneContainer

typedef std::unordered_multimap<uint32 , uint32 > SpellImmuneContainer

Definition at line 148 of file Unit.h.

◆ UnitList

typedef std::list<Unit*> UnitList

Definition at line 119 of file Unit.h.

Enumeration Type Documentation

◆ BaseModGroup

Enumerator
CRIT_PERCENTAGE 
RANGED_CRIT_PERCENTAGE 
OFFHAND_CRIT_PERCENTAGE 
SHIELD_BLOCK_VALUE 
BASEMOD_END 

Definition at line 228 of file Unit.h.

◆ BaseModType

Enumerator
FLAT_MOD 
PCT_MOD 
MOD_END 

Definition at line 237 of file Unit.h.

◆ CombatRating

Enumerator
CR_AMPLIFY 
CR_DEFENSE_SKILL 
CR_DODGE 
CR_PARRY 
CR_BLOCK 
CR_HIT_MELEE 
CR_HIT_RANGED 
CR_HIT_SPELL 
CR_CRIT_MELEE 
CR_CRIT_RANGED 
CR_CRIT_SPELL 
CR_CORRUPTION 
CR_CORRUPTION_RESISTANCE 
CR_SPEED 
CR_RESILIENCE_CRIT_TAKEN 
CR_RESILIENCE_PLAYER_DAMAGE 
CR_LIFESTEAL 
CR_HASTE_MELEE 
CR_HASTE_RANGED 
CR_HASTE_SPELL 
CR_AVOIDANCE 
CR_STURDINESS 
CR_UNUSED_7 
CR_EXPERTISE 
CR_ARMOR_PENETRATION 
CR_MASTERY 
CR_PVP_POWER 
CR_CLEAVE 
CR_VERSATILITY_DAMAGE_DONE 
CR_VERSATILITY_HEALING_DONE 
CR_VERSATILITY_DAMAGE_TAKEN 
CR_UNUSED_12 

Definition at line 309 of file Unit.h.

◆ CurrentSpellTypes

Enumerator
CURRENT_MELEE_SPELL 
CURRENT_GENERIC_SPELL 
CURRENT_CHANNELED_SPELL 
CURRENT_AUTOREPEAT_SPELL 

Definition at line 587 of file Unit.h.

◆ DeathState

enum DeathState
Enumerator
ALIVE 
JUST_DIED 
CORPSE 
DEAD 
JUST_RESPAWNED 

Definition at line 244 of file Unit.h.

◆ InventorySlot

Enumerator
NULL_BAG 
NULL_SLOT 

Definition at line 60 of file Unit.h.

◆ MeleeHitOutcome

Enumerator
MELEE_HIT_EVADE 
MELEE_HIT_MISS 
MELEE_HIT_DODGE 
MELEE_HIT_BLOCK 
MELEE_HIT_PARRY 
MELEE_HIT_GLANCING 
MELEE_HIT_CRIT 
MELEE_HIT_CRUSHING 
MELEE_HIT_NORMAL 

Definition at line 378 of file Unit.h.

◆ ReactiveType

Enumerator
REACTIVE_DEFENSE 
REACTIVE_DEFENSE_2 
MAX_REACTIVE 

Definition at line 603 of file Unit.h.

◆ UnitModifierFlatType

Enumerator
BASE_VALUE 
BASE_PCT_EXCLUDE_CREATE 
TOTAL_VALUE 
MODIFIER_TYPE_FLAT_END 

Definition at line 150 of file Unit.h.

◆ UnitModifierPctType

Enumerator
BASE_PCT 
TOTAL_PCT 
MODIFIER_TYPE_PCT_END 

Definition at line 158 of file Unit.h.

◆ UnitMods

enum UnitMods
Enumerator
UNIT_MOD_STAT_STRENGTH 
UNIT_MOD_STAT_AGILITY 
UNIT_MOD_STAT_STAMINA 
UNIT_MOD_STAT_INTELLECT 
UNIT_MOD_HEALTH 
UNIT_MOD_MANA 
UNIT_MOD_RAGE 
UNIT_MOD_FOCUS 
UNIT_MOD_ENERGY 
UNIT_MOD_COMBO_POINTS 
UNIT_MOD_RUNES 
UNIT_MOD_RUNIC_POWER 
UNIT_MOD_SOUL_SHARDS 
UNIT_MOD_LUNAR_POWER 
UNIT_MOD_HOLY_POWER 
UNIT_MOD_ALTERNATE 
UNIT_MOD_MAELSTROM 
UNIT_MOD_CHI 
UNIT_MOD_INSANITY 
UNIT_MOD_BURNING_EMBERS 
UNIT_MOD_DEMONIC_FURY 
UNIT_MOD_ARCANE_CHARGES 
UNIT_MOD_FURY 
UNIT_MOD_PAIN 
UNIT_MOD_ESSENCE 
UNIT_MOD_RUNE_BLOOD 
UNIT_MOD_RUNE_FROST 
UNIT_MOD_RUNE_UNHOLY 
UNIT_MOD_ALTERNATE_QUEST 
UNIT_MOD_ALTERNATE_ENCOUNTER 
UNIT_MOD_ALTERNATE_MOUNT 
UNIT_MOD_ARMOR 
UNIT_MOD_RESISTANCE_HOLY 
UNIT_MOD_RESISTANCE_FIRE 
UNIT_MOD_RESISTANCE_NATURE 
UNIT_MOD_RESISTANCE_FROST 
UNIT_MOD_RESISTANCE_SHADOW 
UNIT_MOD_RESISTANCE_ARCANE 
UNIT_MOD_ATTACK_POWER 
UNIT_MOD_ATTACK_POWER_RANGED 
UNIT_MOD_DAMAGE_MAINHAND 
UNIT_MOD_DAMAGE_OFFHAND 
UNIT_MOD_DAMAGE_RANGED 
UNIT_MOD_END 
UNIT_MOD_STAT_START 
UNIT_MOD_STAT_END 
UNIT_MOD_RESISTANCE_START 
UNIT_MOD_RESISTANCE_END 
UNIT_MOD_POWER_START 
UNIT_MOD_POWER_END 

Definition at line 171 of file Unit.h.

◆ UnitState

enum UnitState : uint32
Enumerator
UNIT_STATE_DIED 
UNIT_STATE_MELEE_ATTACKING 
UNIT_STATE_CHARMED 
UNIT_STATE_STUNNED 
UNIT_STATE_ROAMING 
UNIT_STATE_CHASE 
UNIT_STATE_FOCUSING 
UNIT_STATE_FLEEING 
UNIT_STATE_IN_FLIGHT 
UNIT_STATE_FOLLOW 
UNIT_STATE_ROOT 
UNIT_STATE_CONFUSED 
UNIT_STATE_DISTRACTED 
UNIT_STATE_ISOLATED 
UNIT_STATE_ATTACK_PLAYER 
UNIT_STATE_CASTING 
UNIT_STATE_POSSESSED 
UNIT_STATE_CHARGING 
UNIT_STATE_JUMPING 
UNIT_STATE_FOLLOW_FORMATION 
UNIT_STATE_MOVE 
UNIT_STATE_ROTATING 
UNIT_STATE_EVADE 
UNIT_STATE_ROAMING_MOVE 
UNIT_STATE_CONFUSED_MOVE 
UNIT_STATE_FLEEING_MOVE 
UNIT_STATE_CHASE_MOVE 
UNIT_STATE_FOLLOW_MOVE 
UNIT_STATE_IGNORE_PATHFINDING 
UNIT_STATE_FOLLOW_FORMATION_MOVE 
UNIT_STATE_ALL_STATE_SUPPORTED 
UNIT_STATE_UNATTACKABLE 
UNIT_STATE_MOVING 
UNIT_STATE_CONTROLLED 
UNIT_STATE_LOST_CONTROL 
UNIT_STATE_CANNOT_AUTOATTACK 
UNIT_STATE_SIGHTLESS 
UNIT_STATE_CANNOT_TURN 
UNIT_STATE_NOT_MOVE 
UNIT_STATE_ALL_ERASABLE 
UNIT_STATE_ALL_STATE 

Definition at line 253 of file Unit.h.

◆ UnitTypeMask

Enumerator
UNIT_MASK_NONE 
UNIT_MASK_SUMMON 
UNIT_MASK_MINION 
UNIT_MASK_GUARDIAN 
UNIT_MASK_TOTEM 
UNIT_MASK_PET 
UNIT_MASK_VEHICLE 
UNIT_MASK_PUPPET 
UNIT_MASK_HUNTER_PET 
UNIT_MASK_CONTROLABLE_GUARDIAN 
UNIT_MASK_ACCESSORY 

Definition at line 347 of file Unit.h.

◆ VictimState

Enumerator
VICTIMSTATE_INTACT 
VICTIMSTATE_HIT 
VICTIMSTATE_DODGE 
VICTIMSTATE_PARRY 
VICTIMSTATE_INTERRUPT 
VICTIMSTATE_BLOCKS 
VICTIMSTATE_EVADES 
VICTIMSTATE_IS_IMMUNE 
VICTIMSTATE_DEFLECTS 

Definition at line 46 of file Unit.h.

◆ WeaponDamageRange

Enumerator
MINDAMAGE 
MAXDAMAGE 

Definition at line 165 of file Unit.h.

Function Documentation

◆ createProcHitMask()

ProcFlagsHit createProcHitMask ( SpellNonMeleeDamage damageInfo,
SpellMissInfo  missCondition 
)

Definition at line 9776 of file Unit.cpp.

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Variable Documentation

◆ baseMoveSpeed

TC_GAME_API float baseMoveSpeed[MAX_MOVE_TYPE]
extern

Definition at line 97 of file Unit.cpp.

◆ playerBaseMoveSpeed

TC_GAME_API float playerBaseMoveSpeed[MAX_MOVE_TYPE]
extern

Definition at line 110 of file Unit.cpp.