TrinityCore
TotemAI.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_TOTEMAI_H
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#define TRINITY_TOTEMAI_H
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#include "
PassiveAI.h
"
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class
Creature
;
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class
Totem
;
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class
TC_GAME_API
TotemAI
:
public
NullCreatureAI
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{
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public
:
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explicit
TotemAI
(
Creature
* creature,
uint32
scriptId = {});
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void
AttackStart
(
Unit
* victim)
override
;
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void
UpdateAI
(
uint32
diff)
override
;
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static
int32
Permissible
(
Creature
const
* creature);
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private
:
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ObjectGuid
_victimGUID
;
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};
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#endif
TC_GAME_API
#define TC_GAME_API
Definition:
Define.h:123
int32
int32_t int32
Definition:
Define.h:138
uint32
uint32_t uint32
Definition:
Define.h:142
PassiveAI.h
Creature
Definition:
Creature.h:70
NullCreatureAI
Definition:
PassiveAI.h:55
NullCreatureAI::Permissible
static int32 Permissible(Creature const *creature)
Definition:
PassiveAI.cpp:39
NullCreatureAI::AttackStart
void AttackStart(Unit *) override
Definition:
PassiveAI.h:60
NullCreatureAI::UpdateAI
void UpdateAI(uint32) override
Definition:
PassiveAI.h:63
ObjectGuid
Definition:
ObjectGuid.h:268
TotemAI
Definition:
TotemAI.h:27
TotemAI::_victimGUID
ObjectGuid _victimGUID
Definition:
TotemAI.h:37
Totem
Definition:
Totem.h:31
Unit
Definition:
Unit.h:627
server
game
AI
CoreAI
TotemAI.h
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