TrinityCore
|
#include "ScriptMgr.h"
#include "blood_furnace.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptedCreature.h"
Go to the source code of this file.
Classes | |
class | instance_blood_furnace |
struct | instance_blood_furnace::instance_blood_furnace_InstanceMapScript |
Functions | |
void | AddSC_instance_blood_furnace () |
Variables | |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
ObjectData const | gameObjectData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_blood_furnace | ( | ) |
Definition at line 364 of file instance_blood_furnace.cpp.
ObjectData const creatureData[] |
Definition at line 36 of file instance_blood_furnace.cpp.
DoorData const doorData[] |
Definition at line 25 of file instance_blood_furnace.cpp.
DungeonEncounterData const encounters[] |
Definition at line 48 of file instance_blood_furnace.cpp.
ObjectData const gameObjectData[] |
Definition at line 42 of file instance_blood_furnace.cpp.