TrinityCore
|
#include "ScriptMgr.h"
#include "gruuls_lair.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
Go to the source code of this file.
Enumerations | |
enum | HighKingMaulgar { SAY_AGGRO = 0 , SAY_ENRAGE = 1 , SAY_OGRE_DEATH = 2 , SAY_SLAY = 3 , SAY_DEATH = 4 , SPELL_ARCING_SMASH = 39144 , SPELL_MIGHTY_BLOW = 33230 , SPELL_WHIRLWIND = 33238 , SPELL_BERSERKER_C = 26561 , SPELL_ROAR = 16508 , SPELL_FLURRY = 33232 , SPELL_DUAL_WIELD = 29651 , SPELL_DARK_DECAY = 33129 , SPELL_DEATH_COIL = 33130 , SPELL_SUMMON_WFH = 33131 , SPELL_GREATER_POLYMORPH = 33173 , SPELL_LIGHTNING_BOLT = 36152 , SPELL_ARCANE_SHOCK = 33175 , SPELL_ARCANE_EXPLOSION = 33237 , SPELL_GREATER_PW_SHIELD = 33147 , SPELL_HEAL = 33144 , SPELL_PRAYER_OH = 33152 , SPELL_GREATER_FIREBALL = 33051 , SPELL_SPELLSHIELD = 33054 , SPELL_BLAST_WAVE = 33061 , ACTION_ADD_DEATH = 1 } |
Functions | |
void | AddSC_boss_high_king_maulgar () |
enum HighKingMaulgar |
Definition at line 32 of file boss_high_king_maulgar.cpp.
void AddSC_boss_high_king_maulgar | ( | ) |
Definition at line 572 of file boss_high_king_maulgar.cpp.