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enum | SLDataTypes {
DATA_AMBASSADOR_HELLMAW = 0
, DATA_BLACKHEART_THE_INCITER = 1
, DATA_GRANDMASTER_VORPIL = 2
, DATA_MURMUR = 3
,
DATA_FEL_OVERSEER = 4
} |
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enum | SLCreatureIds {
NPC_AMBASSADOR_HELLMAW = 18731
, NPC_BLACKHEART = 18667
, NPC_BLACKHEART_DUMMY1 = 19300
, NPC_BLACKHEART_DUMMY2 = 19301
,
NPC_BLACKHEART_DUMMY3 = 19302
, NPC_BLACKHEART_DUMMY4 = 19303
, NPC_BLACKHEART_DUMMY5 = 19304
, NPC_GRANDMASTER_VORPIL = 18732
,
NPC_FEL_OVERSEER = 18796
} |
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enum | SLGameObjectIds { GO_REFECTORY_DOOR = 183296
, GO_SCREAMING_HALL_DOOR = 183295
} |
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enum | SLMisc { ACTION_AMBASSADOR_HELLMAW_INTRO = 1
, ACTION_AMBASSADOR_HELLMAW_BANISH = 2
} |
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◆ DataHeader
◆ RegisterShadowLabyrinthCreatureAI
◆ SLScriptName
#define SLScriptName "instance_shadow_labyrinth" |
◆ SLCreatureIds
Enumerator |
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NPC_AMBASSADOR_HELLMAW | |
NPC_BLACKHEART | |
NPC_BLACKHEART_DUMMY1 | |
NPC_BLACKHEART_DUMMY2 | |
NPC_BLACKHEART_DUMMY3 | |
NPC_BLACKHEART_DUMMY4 | |
NPC_BLACKHEART_DUMMY5 | |
NPC_GRANDMASTER_VORPIL | |
NPC_FEL_OVERSEER | |
Definition at line 41 of file shadow_labyrinth.h.
◆ SLDataTypes
Enumerator |
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DATA_AMBASSADOR_HELLMAW | |
DATA_BLACKHEART_THE_INCITER | |
DATA_GRANDMASTER_VORPIL | |
DATA_MURMUR | |
DATA_FEL_OVERSEER | |
Definition at line 29 of file shadow_labyrinth.h.
◆ SLGameObjectIds
Enumerator |
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GO_REFECTORY_DOOR | |
GO_SCREAMING_HALL_DOOR | |
Definition at line 54 of file shadow_labyrinth.h.
◆ SLMisc
Enumerator |
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ACTION_AMBASSADOR_HELLMAW_INTRO | |
ACTION_AMBASSADOR_HELLMAW_BANISH | |
Definition at line 60 of file shadow_labyrinth.h.
◆ GetBlackheartDummies()
◆ GetShadowLabyrinthAI()
template<class AI , class T >
AI * GetShadowLabyrinthAI |
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T * |
obj | ) |
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inline |
◆ EncounterCount
uint32 const EncounterCount = 4 |