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npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI Struct Reference

Public Member Functions

 npc_hand_of_the_deceiverAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *summoned) override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 ShadowBoltVolleyTimer
 
uint32 FelfirePortalTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::npc_hand_of_the_deceiverAI ( Creature creature)
inline
911  : ScriptedAI(creature)
912  {
913  Initialize();
914  instance = creature->GetInstanceScript();
915  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_kiljaeden.cpp:924
void Initialize()
Definition: boss_kiljaeden.cpp:917

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Member Function Documentation

void npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

942  {
945  pControl->AddThreat(who, 1.0f);
946 
948  }
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_kiljaeden.cpp:924
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:59
Definition: sunwell_plateau.h:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: sunwell_plateau.h:34

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void npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::Initialize ( void  )
inline
Todo:
Timers!
918  {
920  ShadowBoltVolleyTimer = urand(8000, 14000); // So they don't all cast it in the same moment.
921  FelfirePortalTimer = 20000;
922  }
uint32 ShadowBoltVolleyTimer
Definition: boss_kiljaeden.cpp:926
uint32 FelfirePortalTimer
Definition: boss_kiljaeden.cpp:927
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45

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void npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

951  {
953  ++(ENSURE_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount);
954  }
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_kiljaeden.cpp:924
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: sunwell_plateau.h:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

936  {
937  summoned->setFaction(me->getFaction());
938  summoned->SetLevel(me->getLevel());
939  }
uint32 getFaction() const
Definition: Unit.h:1466
uint8 getLevel() const
Definition: Unit.h:1408
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void SetLevel(uint8 lvl)
Definition: Unit.cpp:11523

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void npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

930  {
931  Initialize();
933  }
InstanceScript * instance
Definition: boss_kiljaeden.cpp:924
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
void Initialize()
Definition: boss_kiljaeden.cpp:917
Definition: sunwell_plateau.h:34

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void npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

957  {
958  if (!me->IsInCombat())
960 
961  if (!UpdateVictim())
962  return;
963 
964  // Gain Shadow Infusion at 20% health
967 
968  // Shadow Bolt Volley - Shoots Shadow Bolts at all enemies within 30 yards, for ~2k Shadow damage.
969  if (ShadowBoltVolleyTimer <= diff)
970  {
972  ShadowBoltVolleyTimer = 12000;
973  }
974  else
975  ShadowBoltVolleyTimer -= diff;
976 
977  // Felfire Portal - Creatres a portal, that spawns Volatile Felfire Fiends, which do suicide bombing.
978  if (FelfirePortalTimer <= diff)
979  {
980  if (Creature* pPortal = DoSpawnCreature(NPC_FELFIRE_PORTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 20000))
981  {
983  for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
984  {
985  Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
986  if (unit)
987  pPortal->AddThreat(unit, 1.0f);
988  }
989  }
990  FelfirePortalTimer = 20000;
991  } else FelfirePortalTimer -= diff;
992 
994  }
uint32 ShadowBoltVolleyTimer
Definition: boss_kiljaeden.cpp:926
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
bool IsInCombat() const
Definition: Unit.h:1584
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
uint32 FelfirePortalTimer
Definition: boss_kiljaeden.cpp:927
Definition: boss_kiljaeden.cpp:70
Definition: Object.h:56
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_kiljaeden.cpp:71
Definition: sunwell_plateau.h:84
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_kiljaeden.cpp:73

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Member Data Documentation

uint32 npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::FelfirePortalTimer
InstanceScript* npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::instance
uint32 npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::ShadowBoltVolleyTimer

The documentation for this struct was generated from the following file: