TrinityCore
GameTele Struct Reference

#include <ObjectMgr.h>

Public Attributes

float position_x
 
float position_y
 
float position_z
 
float orientation
 
uint32 mapId
 
std::string name
 
std::wstring wnameLow
 

Detailed Description

Definition at line 161 of file ObjectMgr.h.

Member Data Documentation

◆ mapId

uint32 GameTele::mapId

Definition at line 167 of file ObjectMgr.h.

◆ name

std::string GameTele::name

Definition at line 168 of file ObjectMgr.h.

◆ orientation

float GameTele::orientation

Definition at line 166 of file ObjectMgr.h.

◆ position_x

float GameTele::position_x

Definition at line 163 of file ObjectMgr.h.

◆ position_y

float GameTele::position_y

Definition at line 164 of file ObjectMgr.h.

◆ position_z

float GameTele::position_z

Definition at line 165 of file ObjectMgr.h.

◆ wnameLow

std::wstring GameTele::wnameLow

Definition at line 169 of file ObjectMgr.h.


The documentation for this struct was generated from the following file: