TrinityCore
Transport Member List

This is the complete list of members for Transport, including all inherited members.

_animKitIdGameObjectprivate
_Create(ObjectGuid const &guid)Objectprotected
_currentCellMapObjectprivate
_currentPathLegTransportprivate
_dbPhaseWorldObjectprivate
_delayedAddModelTransportprivate
_eventsToTriggerTransportprivate
_gridRefGridObject< GameObject >private
_IsWithinDist(WorldObject const *obj, float dist2compare, bool, bool, bool) const overrideGameObjectinlineprivatevirtual
_movementStateTransportprivate
_moveStateMapObjectprivate
_newPositionMapObjectprivate
_passengersTransportprivate
_pathProgressTransportprivate
_phaseShiftWorldObjectprivate
_positionChangeTimerTransportprivate
_privateObjectOwnerWorldObjectprivate
_requestStopTimestampTransportprivate
_smoothPhasingWorldObjectprivate
_staticPassengersTransportprivate
_suppressedPhaseShiftWorldObjectprivate
_transportInfoTransportprivate
_worldEffectIDGameObjectprivate
ActivateObject(GameObjectActions action, int32 param, WorldObject *spellCaster=nullptr, uint32 spellId=0, int32 effectIndex=-1)GameObject
ActivateToQuest(Player const *target) constGameObject
AddDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter)Objectinlineprotected
AddLootMode(uint16 lootMode)GameObjectinline
AddObjectToRemoveList()WorldObject
AddPassenger(WorldObject *passenger) overrideTransportvirtual
AddToGrid(GridRefManager< GameObject > &m)GridObject< GameObject >inline
AddToNotify(uint16 f)WorldObjectinline
AddToObjectUpdate() overrideWorldObjectvirtual
AddToObjectUpdateIfNeeded()Objectprotected
AddToSkillupList(ObjectGuid const &PlayerGuidLow)GameObjectinline
AddToWorld() overrideGameObjectvirtual
AddUniqueUse(Player *player)GameObject
AddUse()GameObjectinline
AfterRelocation()GameObject
AI() constGameObjectinline
AIM_Destroy()GameObject
AIM_Initialize()GameObject
ApplyEffectModifiers(SpellInfo const *spellInfo, uint8 effIndex, double value) constWorldObject
ApplyModUpdateFieldValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type mod, bool apply)Objectinlineprotected
ApplyPercentModUpdateFieldValue(UF::UpdateFieldSetter< T > setter, float percent, bool apply)Objectinlineprotected
AssaultCapturePoint(Player *player)GameObject
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) constObjectvirtual
BuildDestroyUpdateBlock(UpdateData *data) constObject
BuildFieldsUpdate(Player *, UpdateDataMapType &) constObject
BuildMovementUpdate(ByteBuffer *data, CreateObjectBits flags, Player *target) constObjectprotected
BuildOutOfRangeUpdateBlock(UpdateData *data) constObject
BuildUpdate(UpdateDataMapType &data_map) overrideTransportvirtual
BuildValuesCreate(ByteBuffer *data, Player const *target) const overrideGameObjectprotectedvirtual
BuildValuesUpdate(ByteBuffer *data, Player const *target) const overrideGameObjectprotectedvirtual
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player const *target) constObject
BuildValuesUpdateBlockForPlayerWithFlag(UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) constObject
BuildValuesUpdateForPlayerWithMask(UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::GameObjectData::Mask const &requestedGameObjectMask, Player const *target) constGameObject
BuildValuesUpdateWithFlag(ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) constObjectvirtual
CalcSpellDuration(SpellInfo const *spellInfo, std::vector< SpellPowerCost > const *powerCosts) constWorldObject
CalculatePassengerOffset(float &x, float &y, float &z, float *o=nullptr) const overrideTransportinlinevirtual
TransportBase::CalculatePassengerOffset(float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)TransportBaseinlinestatic
CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const overrideTransportinlinevirtual
TransportBase::CalculatePassengerPosition(float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)TransportBaseinlinestatic
CalculateSpellDamage(Unit const *target, SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) constWorldObject
CanAlwaysSee(WorldObject const *) constWorldObjectinlineprotectedvirtual
CanDetect(WorldObject const *obj, bool ignoreStealth, bool checkAlert=false) constWorldObjectprivate
CanDetectInvisibilityOf(WorldObject const *obj) constWorldObjectprivate
CanDetectStealthOf(WorldObject const *obj, bool checkAlert=false) constWorldObjectprivate
CanInteractWithCapturePoint(Player const *target) constGameObject
CanNeverSee(WorldObject const *obj) constWorldObjectprotectedvirtual
CanSeeOrDetect(WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) constWorldObject
CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })WorldObject
ChairListSlotsGameObjectprotected
ChairSlotAndUser typedefGameObjectprotected
CheckPrivateObjectOwnerVisibility(WorldObject const *seer) constWorldObject
CleanupsBeforeDelete(bool finalCleanup=true) overrideTransportvirtual
ClearDynamicUpdateFieldValues(UF::DynamicUpdateFieldSetter< T > setter)Objectinlineprotected
ClearLoot()GameObject
ClearSkillupList()GameObjectinline
ClearUpdateMask(bool remove) overrideGameObjectprotectedvirtual
Create(ObjectGuid::LowType guidlow, uint32 entry, float x, float y, float z, float ang)Transport
CreateGameObject(uint32 entry, Map *map, Position const &pos, QuaternionData const &rotation, uint32 animProgress, GOState goState, uint32 artKit=0)GameObjectstatic
CreateGameObjectFromDB(ObjectGuid::LowType spawnId, Map *map, bool addToMap=true)GameObjectstatic
CreateGOPassenger(ObjectGuid::LowType guid, GameObjectData const *data)Transport
CreateModel()GameObjectprotected
CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData const *data)Transport
Delete()GameObject
DeleteFromDB(ObjectGuid::LowType spawnId)GameObjectstatic
DespawnForPlayer(Player *seer, Seconds respawnTime)GameObject
DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forceRespawnTime=0s)GameObject
DestroyForNearbyPlayers()WorldObject
DestroyForPlayer(Player *target) constObjectvirtual
DoWithSuppressingObjectUpdates(Action &&action)Objectinlineprotected
EnableCollision(bool enable)GameObject
EnableMovement(bool enabled)Transport
FindMap() constWorldObjectinline
FindNearestCreature(uint32 entry, float range, bool alive=true) constWorldObject
FindNearestCreatureWithOptions(float range, FindCreatureOptions const &options) constWorldObject
FindNearestGameObject(uint32 entry, float range, bool spawnedOnly=true) constWorldObject
FindNearestGameObjectOfType(GameobjectTypes type, float range) constWorldObject
FindNearestGameObjectWithOptions(float range, FindGameObjectOptions const &options) constWorldObject
FindNearestUnspawnedGameObject(uint32 entry, float range) constWorldObject
FindZoneScript() constWorldObject
ForceUpdateFieldChange(UF::UpdateFieldSetter< T > const &)Objectinline
GameObject()GameObjectexplicit
GetAbsoluteAngle(float x, float y) constPositioninline
GetAbsoluteAngle(Position const &pos) constPositioninline
GetAbsoluteAngle(Position const *pos) constPositioninline
GetAffectingPlayer() constWorldObject
GetAIAnimKitId() const overrideGameObjectinlinevirtual
GetAIName() constGameObject
GetAreaId() constWorldObjectinline
GetCastSpellXSpellVisualId(SpellInfo const *spellInfo) constWorldObjectvirtual
GetCharmerOrOwner() constWorldObject
GetCharmerOrOwnerGUID() constWorldObjectinlinevirtual
GetCharmerOrOwnerOrOwnGUID() constWorldObject
GetCharmerOrOwnerOrSelf() constWorldObject
GetCharmerOrOwnerPlayerOrPlayerItself() constWorldObject
GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) constWorldObject
GetCollisionHeight() constWorldObjectinlinevirtual
GetCombatReach() constWorldObjectinlinevirtual
GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) constWorldObject
GetCreatorGUID() const overrideGameObjectinlinevirtual
GetCreatureListWithEntryInGrid(Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) constWorldObject
GetCreatureListWithOptionsInGrid(Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) constWorldObject
GetCurrentCell() constMapObjectinlineprivate
GetCurrentWmo() constWorldObjectinline
GetDBPhase() constWorldObjectinline
GetDebugInfo() const overrideTransportvirtual
GetDestructibleState() constGameObjectinline
GetDisplayId() constGameObjectinline
GetDistance(WorldObject const *obj) constWorldObject
GetDistance(Position const &pos) constWorldObject
GetDistance(float x, float y, float z) constWorldObject
GetDistance2d(WorldObject const *obj) constWorldObject
GetDistance2d(float x, float y) constWorldObject
GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) constWorldObject
GetDistanceZ(WorldObject const *obj) constWorldObject
GetDynamicFlags() constObjectinline
GetEntry() constObjectinline
GetExactDist(float x, float y, float z) constPositioninline
GetExactDist(Position const &pos) constPositioninline
GetExactDist(Position const *pos) constPositioninline
GetExactDist2d(const float x, const float y) constPositioninline
GetExactDist2d(Position const &pos) constPositioninline
GetExactDist2d(Position const *pos) constPositioninline
GetExactDist2dSq(const float x, const float y) constPositioninline
GetExactDist2dSq(Position const &pos) constPositioninline
GetExactDist2dSq(Position const *pos) constPositioninline
GetExactDistSq(float x, float y, float z) constPositioninline
GetExactDistSq(Position const &pos) constPositioninline
GetExactDistSq(Position const *pos) constPositioninline
GetExpectedMapId() constTransport
GetFaction() const overrideGameObjectinlinevirtual
GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, WorldObject const *target)WorldObjectstatic
GetFactionTemplateEntry() constWorldObject
GetFirstCollisionPosition(float dist, float angle)WorldObject
GetFishLoot(Player *lootOwner)GameObject
GetFishLootJunk(Player *lootOwner)GameObject
GetFlagCarrierGUID() constGameObject
GetFlagState() constGameObject
GetFlagTakenFromBaseTime() constGameObject
GetFloorZ() constWorldObject
GetGameObjectData() constGameObjectinline
GetGameObjectListWithEntryInGrid(Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) constWorldObject
GetGameObjectListWithOptionsInGrid(Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) constWorldObject
GetGameObjectOverride() constGameObject
GetGoAnimProgress() constGameObjectinline
GetGoArtKit() constGameObjectinline
GetGOInfo() constGameObjectinline
GetGoState() constGameObjectinline
GetGoStateFor(ObjectGuid const &viewer) constGameObject
GetGoType() constGameObjectinline
GetGOValue() constGameObjectinline
GetGridActivationRange() constWorldObject
GetGUID(Object const *o)Objectinlinestatic
GetGUID() constObjectinline
GetHitSpherePointFor(Position const &dest) constWorldObject
GetHitSpherePointFor(Position const &dest, float &x, float &y, float &z) constWorldObject
GetInsidePlayers() constGameObject
GetInstanceId() constWorldObjectinline
GetInstanceScript() constWorldObject
GetInteractionDistance() constGameObject
GetLevelForTarget(WorldObject const *target) const overrideGameObjectvirtual
GetLinkedTrap()GameObject
GetLiquidStatus() constWorldObjectinline
GetLocalRotation() constGameObjectinline
GetLootForPlayer(Player const *) const overrideGameObjectvirtual
GetLootMode() constGameObjectinline
getLootState() constGameObjectinline
GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo)WorldObject
GetMap() constWorldObjectinline
GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) constWorldObject
GetMapId() constWorldLocationinline
GetMapIdForSpawning() const overrideTransportvirtual
GetMapWaterOrGroundLevel(float x, float y, float z, float *ground=nullptr) constWorldObject
GetMeleeAnimKitId() constWorldObjectinlinevirtual
GetMovementAnimKitId() constWorldObjectinlinevirtual
GetName() constWorldObjectinline
GetNameForLocaleIdx(LocaleConstant locale) const overrideGameObjectvirtual
GetNameSetId() constGameObject
GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) constWorldObject
GetNearPoint2D(WorldObject const *searcher, float &x, float &y, float distance, float absAngle) constWorldObject
GetNearPosition(float dist, float angle)WorldObject
GetNotifyFlags() constWorldObjectinline
GetObjectScale() constObjectinline
GetOrCreatePerPlayerStates()GameObjectprivate
GetOrCreateSmoothPhasing()WorldObject
GetOrientation() constPositioninline
GetOwner() constWorldObject
GetOwnerGUID() const overrideGameObjectinlinevirtual
GetPackedLocalRotation() constGameObjectinline
GetPassengers() constTransportinline
GetPauseTimes() constGameObject
GetPhaseShift()WorldObjectinline
GetPhaseShift() constWorldObjectinline
GetPlayerListInGrid(Container &playerContainer, float maxSearchRange, bool alive=true) constWorldObject
GetPosition(float &x, float &y) constPositioninline
GetPosition(float &x, float &y, float &z) constPositioninline
GetPosition(float &x, float &y, float &z, float &o) constPositioninline
GetPosition() constPositioninline
GetPositionOffsetTo(Position const &endPos, Position &retOffset) constPosition
GetPositionWithOffset(Position const &offset) constPosition
GetPositionX() constPositioninline
GetPositionY() constPositioninline
GetPositionZ() constPositioninline
GetPrivateObjectOwner() constWorldObjectinline
GetRandomNearPosition(float radius)WorldObject
GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) constWorldObject
GetRandomPoint(Position const &srcPos, float distance) constWorldObject
GetReactionTo(WorldObject const *target) constWorldObject
GetRelativeAngle(float x, float y) constPositioninline
GetRelativeAngle(Position const &pos) constPositioninline
GetRelativeAngle(Position const *pos) constPositioninline
GetRespawnCompatibilityMode()GameObjectinline
GetRespawnDelay() constGameObjectinline
GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr) constGameObject
GetRespawnTime() constGameObjectinline
GetRespawnTimeEx() constGameObject
GetScenario() constWorldObject
GetScriptId() constGameObject
GetSightRange(WorldObject const *target=nullptr) constWorldObject
GetSmoothPhasing()WorldObjectinline
GetSmoothPhasing() constWorldObjectinline
GetSpawnId() constGameObjectinline
GetSpellForLock(Player const *player) constGameObject
GetSpellId() constGameObjectinline
GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) constWorldObject
GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) constWorldObject
GetSpellModOwner() constWorldObject
GetStationaryO() const overrideGameObjectinlinevirtual
GetStationaryPosition() constGameObjectinline
GetStationaryX() const overrideGameObjectinlinevirtual
GetStationaryY() const overrideGameObjectinlinevirtual
GetStationaryZ() const overrideGameObjectinlinevirtual
GetStringIds() constGameObjectinline
GetSuppressedPhaseShift()WorldObjectinline
GetSuppressedPhaseShift() constWorldObjectinline
GetTapList() constGameObjectinline
GetTemplateAddon() constGameObjectinline
GetTimer() constTransportinline
GetTransGUID() constWorldObjectvirtual
GetTransOffset() constWorldObjectinline
GetTransOffsetO() constWorldObjectinline
GetTransOffsetX() constWorldObjectinline
GetTransOffsetY() constWorldObjectinline
GetTransOffsetZ() constWorldObjectinline
GetTransport() constWorldObjectinline
GetTransportGUID() const overrideTransportinlinevirtual
GetTransportOrientation() const overrideTransportinlinevirtual
GetTransportPeriod() constTransportinline
GetTransSeat() constWorldObjectinline
GetTransTime() constWorldObjectinline
GetTypeId() constObjectinline
GetUniqueUseCount() constGameObjectinline
GetUpdateFieldFlagsFor(Player const *target) constObjectprotectedvirtual
GetUseCount() constGameObjectinline
GetVignette() constGameObjectinline
GetVisibilityRange() constWorldObject
GetWeakPtr() constObjectinline
GetWorldEffectID() constGameObjectinline
GetWorldLocation() constWorldLocationinline
GetWorldRotation() constGameObject
GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) constWorldObjectinline
GetZoneId() constWorldObjectinline
GetZoneScript() constWorldObjectinline
HandleCustomTypeCommand(GameObjectTypeBase::CustomCommand const &command) constGameObject
HasDynamicFlag(uint32 flag) constObjectinline
HasFlag(GameObjectFlags flags) constGameObjectinline
HasInArc(float arcangle, Position const *pos, float border=2.0f) constPosition
HasInLine(Position const *pos, float objSize, float width) constPosition
hasInvolvedQuest(uint32 quest_id) const overrideGameObjectvirtual
HasLootMode(uint16 lootMode) constGameObjectinline
HasLootRecipient() constGameObjectinline
hasQuest(uint32 quest_id) const overrideGameObjectvirtual
HasStringId(std::string_view id) constGameObject
InSamePhase(PhaseShift const &phaseShift) constWorldObjectinline
InSamePhase(WorldObject const *obj) constWorldObjectinline
InSamePhase(WorldObject const *a, WorldObject const *b)WorldObjectinlinestatic
InsertDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter, uint32 index)Objectinlineprotected
isActiveObject() constWorldObjectinline
IsAlwaysDetectableFor(WorldObject const *seer) constWorldObjectinlineprotectedvirtual
IsAlwaysStoredInWorldObjectGridContainer() constWorldObjectinline
IsAlwaysVisibleFor(WorldObject const *seer) const overrideGameObjectvirtual
IsAreaTrigger() constObjectinline
IsAtInteractDistance(Position const &pos, float radius) constGameObject
IsAtInteractDistance(Player const *player, SpellInfo const *spell=nullptr) constGameObject
IsConversation() constObjectinline
IsCorpse() constObjectinline
IsCreature() constObjectinline
IsDestroyedObject() constObjectinline
IsDestructibleBuilding() constGameObject
IsDynObject() constObjectinline
IsDynTransport() constGameObject
IsFarVisible() constWorldObjectinline
IsFriendlyTo(WorldObject const *target) constWorldObject
IsFullyLooted() constGameObject
IsGameObject() constObjectinline
IsHostileTo(WorldObject const *target) constWorldObject
IsHostileToPlayers() constWorldObject
isInBack(WorldObject const *target, float arc=float(M_PI)) constWorldObject
IsInBetween(Position const &pos1, Position const &pos2, float size=0) constWorldObject
IsInBetween(WorldObject const *obj1, WorldObject const *obj2, float size=0) constWorldObjectinline
IsInDist(float x, float y, float z, float dist) constPositioninline
IsInDist(Position const &pos, float dist) constPositioninline
IsInDist(Position const *pos, float dist) constPositioninline
IsInDist2d(float x, float y, float dist) constPositioninline
IsInDist2d(Position const *pos, float dist) constPositioninline
isInFront(WorldObject const *target, float arc=float(M_PI)) constWorldObject
IsInGrid() constGridObject< GameObject >inline
IsInMap(WorldObject const *obj) constWorldObject
IsInRange(float x, float y, float z, float radius) constGameObject
WorldObject::IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) constWorldObject
IsInRange2d(float x, float y, float minRange, float maxRange) constWorldObject
IsInRange3d(float x, float y, float z, float minRange, float maxRange) constWorldObject
IsInSkillupList(ObjectGuid const &playerGuid) constGameObjectinline
IsInvisibleDueToDespawn(WorldObject const *seer) const overrideGameObjectvirtual
IsInWorld() constObjectinline
IsInWorldPvpZone() constWorldObject
IsItem() constObjectinline
IsLootAllowedFor(Player const *player) constGameObject
isNeedNotify(uint16 f) constWorldObjectinline
IsNeutralToAll() constWorldObject
IsNeverVisibleFor(WorldObject const *seer, bool allowServersideObjects=false) const overrideGameObjectvirtual
IsOutdoors() constWorldObjectinline
IsPlayer() constObjectinline
IsPositionValid() constPosition
IsPrivateObject() constWorldObjectinline
IsSceneObject() constObjectinline
IsSelfOrInSameMap(WorldObject const *obj) constWorldObject
isSpawned() constGameObjectinline
isSpawnedByDefault() constGameObjectinline
IsStoredInWorldObjectGridContainer() constWorldObject
IsTransport() constGameObject
isType(uint16 mask) constObjectinline
IsUnit() constObjectinline
IsValidAssistTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) constWorldObject
IsValidAttackTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) constWorldObject
IsVisibilityOverridden() constWorldObjectinline
IsWithinBox(Position const &center, float xradius, float yradius, float zradius) constPosition
IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) constWorldObject
IsWithinDist2d(float x, float y, float dist) constWorldObject
IsWithinDist2d(Position const *pos, float dist) constWorldObject
IsWithinDist3d(float x, float y, float z, float dist) constWorldObject
IsWithinDist3d(Position const *pos, float dist) constWorldObject
IsWithinDistInMap(Player const *player) constGameObject
IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) constGameObject
IsWithinDoubleVerticalCylinder(Position const *center, float radius, float height) constPosition
IsWithinLOS(float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) constWorldObject
IsWithinLOSInMap(WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) constWorldObject
IsWorldObject() constObjectinline
LastUsedScriptIDWorldObject
LoadFromDB(ObjectGuid::LowType spawnId, Map *map, bool addToMap, bool=true)GameObject
LoadStaticPassengers()Transport
LookupFishingHoleAround(float range)GameObject
m_AIGameObjectprivate
m_areaIdWorldObjectprotected
m_cooldownTimeGameObjectprotected
m_currentWmoWorldObjectprotected
m_currMapWorldObjectprivate
m_despawnDelayGameObjectprotected
m_despawnRespawnTimeGameObjectprotected
m_EventsWorldObject
m_gameObjectDataGameObject
m_goDataGameObjectprotected
m_goInfoGameObjectprotected
m_goTemplateAddonGameObjectprotected
m_goTypeImplGameObjectprotected
m_goValueGameObjectprotected
m_guidObjectprivate
m_InstanceIdWorldObjectprivate
m_invisibilityWorldObject
m_invisibilityDetectWorldObject
m_inWorldObjectprivate
m_isActiveWorldObjectprotected
m_isDestroyedObjectObjectprivate
m_isFarVisibleWorldObjectprotected
m_isNewObjectObjectprivate
m_isStoredInWorldObjectGridContainerWorldObjectprotected
m_linkedTrapGameObjectprotected
m_liquidStatusWorldObjectprotected
m_localRotationGameObjectprotected
m_lootGameObject
m_LootModeGameObjectprotected
m_lootStateGameObjectprotected
m_lootStateUnitGUIDGameObjectprotected
m_mapIdWorldLocation
m_modelGameObject
m_movementInfoWorldObject
m_nameWorldObjectprotected
m_notifyflagsWorldObjectprivate
m_objectDataObject
m_objectTypeObjectprotected
m_objectTypeIdObjectprotected
m_objectUpdatedObjectprotected
m_orientationPositionprivate
m_outdoorsWorldObjectprotected
m_packedRotationGameObjectprotected
m_perPlayerStateGameObjectprivate
m_personalLootGameObject
m_positionXPosition
m_positionYPosition
m_positionZPosition
m_prevGoStateGameObjectprotected
m_respawnCompatibilityModeGameObjectprivate
m_respawnDelayTimeGameObjectprotected
m_respawnTimeGameObjectprotected
m_restockTimeGameObjectprotected
m_ritualOwnerGUIDGameObjectprotected
m_scriptRefObjectprivate
m_scriptStringIdGameObjectprotected
m_serverSideVisibilityWorldObject
m_serverSideVisibilityDetectWorldObject
m_SkillupListGameObjectprotected
m_spawnedByDefaultGameObjectprotected
m_spawnIdGameObjectprotected
m_spellIdGameObjectprotected
m_staticFloorZWorldObjectprotected
m_stationaryPositionGameObjectprotected
m_stealthWorldObject
m_stealthDetectWorldObject
m_stringIdsGameObjectprotected
m_tapListGameObjectprotected
m_transportWorldObjectprotected
m_unique_usersGameObjectprotected
m_updateFlagObjectprotected
m_usetimesGameObjectprotected
m_valuesObject
m_vignetteGameObjectprivate
m_visibilityDistanceOverrideWorldObjectprotected
m_zoneIdWorldObjectprotected
m_zoneScriptWorldObjectprotected
MagicSpellHitResult(Unit *victim, SpellInfo const *spellInfo) constWorldObject
MapObject()MapObjectinlineprotected
MeetsInteractCondition(Player const *user) constGameObject
MeleeSpellHitResult(Unit *victim, SpellInfo const *spellInfo) constWorldObjectvirtual
MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) constWorldObjectvirtual
ModifyHealth(int32 change, WorldObject *attackerOrHealer=nullptr, uint32 spellId=0)GameObject
ModSpellCastTime(SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) constWorldObject
ModSpellDuration(SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) constWorldObject
ModSpellDurationTime(SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) constWorldObject
MovePosition(Position &pos, float dist, float angle)WorldObject
MovePositionToFirstCollision(Position &pos, float dist, float angle)WorldObject
NormalizeOrientation(float o)Positionstatic
NormalizeOrientationConstexprWrapper(float o)Positioninlineprivatestatic
Object()Objectprotected
Object(Object const &right)=deleteObjectprivate
Object(Object &&right)=deleteObjectprivate
OnLootRelease(Player *looter)GameObject
operator=(Object const &right)=deleteObjectprivate
operator=(Object &&right)=deleteObjectprivate
operator==(Position const &a) constPosition
PassengerSet typedefTransport
PlayDirectMusic(uint32 musicId, Player const *target=nullptr) constWorldObject
PlayDirectSound(uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) constWorldObject
PlayDistanceSound(uint32 soundId, Player const *target=nullptr) constWorldObject
PlayObjectSound(int32 soundKitId, ObjectGuid targetObject, Player const *target=nullptr, int32 broadcastTextId=0) constWorldObject
Position(float x=0, float y=0, float z=0, float o=0)Positioninline
PositionPackedXYZStream()Positioninline
PositionPackedXYZStream() constPositioninline
PositionXYStream()Positioninline
PositionXYStream() constPositioninline
PositionXYZOStream()Positioninline
PositionXYZOStream() constPositioninline
PositionXYZStream()Positioninline
PositionXYZStream() constPositioninline
PrepareValuesUpdateBuffer(UpdateData *data) constObject
ProcessPositionDataChanged(PositionFullTerrainStatus const &data)WorldObjectprotectedvirtual
Refresh()GameObject
Relocate(float x, float y)Positioninline
Relocate(float x, float y, float z)Positioninline
Relocate(float x, float y, float z, float o)Positioninline
Relocate(Position const &pos)Positioninline
Relocate(Position const *pos)Positioninline
RelocateOffset(Position const &offset)Position
RelocateStationaryPosition(float x, float y, float z, float o)GameObjectinline
RemoveDynamicFlag(uint32 flag)Objectinline
RemoveDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter, uint32 index)Objectinlineprotected
RemoveFlag(GameObjectFlags flags)GameObjectinline
RemoveFromGrid()GridObject< GameObject >inline
RemoveFromObjectUpdate() overrideWorldObjectvirtual
RemoveFromOwner()GameObjectprivate
RemoveFromWorld() overrideGameObjectvirtual
RemoveLootMode(uint16 lootMode)GameObjectinline
RemoveOptionalUpdateFieldValue(UF::OptionalUpdateFieldSetter< T > setter)Objectinlineprotected
RemovePassenger(WorldObject *passenger) overrideTransportvirtual
RemoveUpdateFieldFlagValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag)Objectinlineprotected
ReplaceAllDynamicFlags(uint32 flag)Objectinline
ReplaceAllFlags(GameObjectFlags flags)GameObjectinline
ResetAllNotifies()WorldObjectinline
ResetDoorOrButton()GameObject
ResetLootMode()GameObjectinline
ResetMap()WorldObjectvirtual
Respawn()GameObject
SaveRespawnTime(uint32 forceDelay=0)GameObject
SaveToDB()GameObject
SaveToDB(uint32 mapid, std::vector< Difficulty > const &spawnDifficulties)GameObject
SelectNearestPlayer(float range) constWorldObject
SendCancelOrphanSpellVisual(uint32 id)WorldObject
SendCombatLogMessage(WorldPackets::CombatLog::CombatLogServerPacket *combatLog) constWorldObject
SendCustomAnim(uint32 anim)GameObject
SendGameObjectDespawn()GameObject
SendMessageToSet(WorldPacket const *data, bool self) constWorldObjectvirtual
SendMessageToSet(WorldPacket const *data, Player const *skipped_rcvr) constWorldObjectvirtual
SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) constWorldObjectvirtual
SendOutOfRangeForPlayer(Player *target) constObject
SendPlayOrphanSpellVisual(ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false)WorldObject
SendPlayOrphanSpellVisual(Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false)WorldObject
SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)WorldObject
SendUpdateToPlayer(Player *player)Object
setActive(bool isActiveObject)WorldObject
SetAnimKitId(uint16 animKitId, bool oneshot)GameObject
SetCurrentCell(Cell const &cell)MapObjectinlineprivate
SetDBPhase(int32 p)WorldObjectinline
SetDelayedAddModelToMap()Transportinline
SetDestroyedObject(bool destroyed)Objectinline
SetDestructibleState(GameObjectDestructibleState state, WorldObject *attackerOrHealer=nullptr, bool setHealth=false)GameObject
SetDisplayId(uint32 displayid)GameObject
SetDynamicFlag(uint32 flag)Objectinline
SetEntry(uint32 entry)Objectinline
SetFaction(uint32 faction) overrideGameObjectinlinevirtual
SetFarVisible(bool on)WorldObject
SetFlag(GameObjectFlags flags)GameObjectinline
SetGoAnimProgress(uint8 animprogress)GameObjectinline
SetGoArtKit(uint32 artkit)GameObject
SetGoArtKit(uint32 artkit, GameObject *go, ObjectGuid::LowType lowguid=UI64LIT(0))GameObjectstatic
SetGoState(GOState state)GameObject
SetGoStateFor(GOState state, Player const *viewer)GameObject
SetGoType(GameobjectTypes type)GameObjectinline
SetIsNewObject(bool enable)Objectinline
SetIsStoredInWorldObjectGridContainer(bool apply)WorldObject
SetLevel(uint32 level)GameObjectinline
SetLinkedTrap(GameObject *linkedTrap)GameObjectinline
SetLocalRotation(float qx, float qy, float qz, float qw)GameObject
SetLocalRotationAngles(float z_rot, float y_rot, float x_rot)GameObject
SetLocationInstanceId(uint32 _instanceId)WorldObjectinlineprotected
SetLocationMapId(uint32 _mapId)WorldObjectinlineprotected
SetLootMode(uint16 lootMode)GameObjectinline
SetLootState(LootState s, Unit *unit=nullptr)GameObject
SetMap(Map *map)WorldObjectvirtual
SetName(std::string newname)WorldObjectinline
SetNewCellPosition(float x, float y, float z, float o)MapObjectinlineprivate
SetObjectScale(float scale)Objectinlinevirtual
SetOrientation(float orientation)Positioninline
SetOwnerGUID(ObjectGuid owner)GameObjectinline
SetParentRotation(QuaternionData const &rotation)GameObject
SetPathProgressForClient(float progress)GameObject
SetPeriod(uint32 period)Transportinline
SetPrivateObjectOwner(ObjectGuid const &owner)WorldObjectinline
SetRespawnCompatibilityMode(bool mode=true)GameObjectinline
SetRespawnTime(int32 respawn)GameObject
SetScriptStringId(std::string id)GameObject
SetSpawnedByDefault(bool b)GameObjectinline
SetSpellId(uint32 id)GameObjectinline
SetSpellVisualId(int32 spellVisualId, ObjectGuid activatorGuid=ObjectGuid::Empty)GameObject
SetTapList(GuidUnorderedSet tapList)GameObjectinline
SetTransport(TransportBase *t)WorldObjectinline
SetUpdateFieldFlagValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag)Objectinlineprotected
SetUpdateFieldStatValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value)Objectinlineprotected
SetUpdateFieldValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value)Objectinlineprotected
SetVignette(uint32 vignetteId)GameObject
SetVisibilityDistanceOverride(VisibilityDistanceType type)WorldObject
SetWorldEffectID(uint32 worldEffectID)GameObjectinline
SetZoneScript()WorldObject
SpellHitResult(Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) constWorldObject
StopDistanceSound(Player const *target=nullptr) constWorldObject
SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)WorldObject
SummonCreature(uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty)WorldObject
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)WorldObject
SummonGameObject(uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)WorldObject
SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)WorldObject
SummonPassenger(uint32 entry, Position const &pos, TempSummonType summonType, SummonPropertiesEntry const *properties=nullptr, Milliseconds duration=0ms, Unit *summoner=nullptr, uint32 spellId=0, uint32 vehId=0)Transport
SummonPersonalClone(Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, Player *privateObjectOwner=nullptr)WorldObject
SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr)WorldObject
SwitchDoorOrButton(bool activate, bool alternative=false)GameObjectprivate
TeleportPassengersAndHideTransport(uint32 newMapid, float x, float y, float z, float o)Transportprivate
TeleportTransport(uint32 oldMapId, uint32 newMapId, float x, float y, float z, float o)Transportprivate
ToAbsoluteAngle(float relAngle) constPositioninline
ToAreaTrigger(Object *o)Objectinlinestatic
ToAreaTrigger(Object const *o)Objectinlinestatic
ToAreaTrigger()Objectinline
ToAreaTrigger() constObjectinline
ToConversation(Object *o)Objectinlinestatic
ToConversation(Object const *o)Objectinlinestatic
ToConversation()Objectinline
ToConversation() constObjectinline
ToCorpse(Object *o)Objectinlinestatic
ToCorpse(Object const *o)Objectinlinestatic
ToCorpse()Objectinline
ToCorpse() constObjectinline
ToCreature(Object *o)Objectinlinestatic
ToCreature(Object const *o)Objectinlinestatic
ToCreature()Objectinline
ToCreature() constObjectinline
ToDynObject(Object *o)Objectinlinestatic
ToDynObject(Object const *o)Objectinlinestatic
ToDynObject()Objectinline
ToDynObject() constObjectinline
ToGameObject(Object *o)Objectinlinestatic
ToGameObject(Object const *o)Objectinlinestatic
ToGameObject()Objectinline
ToGameObject() constObjectinline
ToItem(Object *o)Objectinlinestatic
ToItem(Object const *o)Objectinlinestatic
ToItem()Objectinline
ToItem() constObjectinline
ToPlayer(Object *o)Objectinlinestatic
ToPlayer(Object const *o)Objectinlinestatic
ToPlayer()Objectinline
ToPlayer() constObjectinline
ToRelativeAngle(float absAngle) constPositioninline
ToSceneObject(Object *o)Objectinlinestatic
ToSceneObject(Object const *o)Objectinlinestatic
ToSceneObject()Objectinline
ToSceneObject() constObjectinline
ToString() constPosition
ToTransport()GameObjectinline
ToTransport() constGameObjectinline
ToTransportBase()GameObjectinline
ToTransportBase() constGameObject
ToUnit(Object *o)Objectinlinestatic
ToUnit(Object const *o)Objectinlinestatic
ToUnit()Objectinline
ToUnit() constObjectinline
ToWorldObject(Object *o)Objectinlinestatic
ToWorldObject(Object const *o)Objectinlinestatic
ToWorldObject()Objectinline
ToWorldObject() constObjectinline
Transport()Transportprivate
TransportBase()TransportBaseinlineprotected
TransportMgr::CreateTransportTransportfriend
TriggeringLinkedGameObject(uint32 trapEntry, Unit *target)GameObject
UnloadStaticPassengers()Transport
Update(uint32 diff) overrideTransportvirtual
UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) constWorldObject
UpdateCapturePoint()GameObject
UpdateDynamicFlagsForNearbyPlayers()GameObject
UpdateGroundPositionZ(float x, float y, float &z) constWorldObject
UpdateModel()GameObjectprotected
UpdateModelPosition()GameObject
UpdateObjectVisibility(bool forced=true)WorldObjectvirtual
UpdateObjectVisibilityOnCreate()WorldObjectinlinevirtual
UpdateObjectVisibilityOnDestroy()WorldObjectinlinevirtual
UpdatePackedRotation()GameObjectprivate
UpdatePassengerPosition(Map *map, WorldObject *passenger, float x, float y, float z, float o, bool setHomePosition)TransportBase
UpdatePassengerPositions(PassengerSet const &passengers)Transportprivate
UpdatePosition(float x, float y, float z, float o)Transport
UpdatePositionData()WorldObject
Use(Unit *user)GameObject
UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)GameObject
WorldLocation(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)WorldLocationinlineexplicit
WorldLocation(uint32 mapId, Position const &position)WorldLocationinline
WorldObject(bool isWorldObject)WorldObjectexplicitprotected
WorldRelocate(WorldLocation const &loc)WorldLocationinline
WorldRelocate(WorldLocation const *loc)WorldLocationinline
WorldRelocate(uint32 mapId, Position const &pos)WorldLocationinline
WorldRelocate(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)WorldLocationinline
~GameObject()GameObject
~GridObject()GridObject< GameObject >inlinevirtual
~Object()Objectvirtual
~Transport()Transport
~TransportBase()TransportBaseinlineprotectedvirtual
~WorldObject()WorldObjectvirtual