#include <AchievementMgr.h>
Definition at line 146 of file AchievementMgr.h.
◆ AchievementGlobalMgr() [1/3]
AchievementGlobalMgr::AchievementGlobalMgr |
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privatedefault |
◆ ~AchievementGlobalMgr()
AchievementGlobalMgr::~AchievementGlobalMgr |
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privatedefault |
◆ AchievementGlobalMgr() [2/3]
◆ AchievementGlobalMgr() [3/3]
◆ GetAchievementByReferencedId()
std::vector< AchievementEntry const * > const * AchievementGlobalMgr::GetAchievementByReferencedId |
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uint32 |
id | ) |
const |
◆ GetAchievementReward()
◆ GetAchievementRewardLocale()
◆ GetAchievementScriptId()
uint32 AchievementGlobalMgr::GetAchievementScriptId |
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uint32 |
achievementId | ) |
const |
◆ Instance()
◆ IsRealmCompleted()
bool AchievementGlobalMgr::IsRealmCompleted |
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AchievementEntry const * |
achievement | ) |
const |
◆ LoadAchievementReferenceList()
void AchievementGlobalMgr::LoadAchievementReferenceList |
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◆ LoadAchievementScripts()
void AchievementGlobalMgr::LoadAchievementScripts |
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◆ LoadCompletedAchievements()
void AchievementGlobalMgr::LoadCompletedAchievements |
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◆ LoadRewardLocales()
void AchievementGlobalMgr::LoadRewardLocales |
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◆ LoadRewards()
void AchievementGlobalMgr::LoadRewards |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetRealmCompleted()
void AchievementGlobalMgr::SetRealmCompleted |
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AchievementEntry const * |
achievement | ) |
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◆ _achievementListByReferencedId
std::unordered_map<uint32, std::vector<AchievementEntry const*> > AchievementGlobalMgr::_achievementListByReferencedId |
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private |
◆ _achievementRewardLocales
◆ _achievementRewards
◆ _achievementScripts
std::unordered_map<uint32, uint32> AchievementGlobalMgr::_achievementScripts |
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private |
◆ _allCompletedAchievements
The documentation for this class was generated from the following files: