std::array< uint8, SESSION_KEY_LENGTH > SessionKey
size_t DEBUG_ForceSpecificChecks(std::vector< uint16 > const &) override
virtual void InitializeModuleForClient(ClientWardenModule &module)=0
virtual void RequestHash()=0
virtual void InitializeModule()=0
virtual void Init(WorldSession *session, SessionKey const &K)=0
virtual void HandleCheckResult(ByteBuffer &buff)=0
virtual void RequestChecks()=0
virtual void HandleHashResult(ByteBuffer &buff)=0
Player session in the World.