TrinityCore
blackrock_depths.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_BRD_H
19#define DEF_BRD_H
20
21#include "CreatureAIImpl.h"
22
23#define BRDScriptName "instance_blackrock_depths"
24#define DataHeader "BRD"
25
27{
47
49};
50
52{
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80
84 DATA_COREN = 28
85};
86
87template <class AI, class T>
88inline AI* GetBlackrockDepthsAI(T* obj)
89{
90 return GetInstanceAI<AI>(obj, BRDScriptName);
91}
92
93#define RegisterBlackrockDepthsCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetBlackrockDepthsAI)
94
95#endif
BRDBossIds
@ BOSS_PHALANX
@ BOSS_THE_SEVEN
@ BOSS_EMPEROR_DAGRAN_THAURISSAN
@ BOSS_PLUGGER_SPAZZRING
@ BOSS_BAELGAR
@ BOSS_GOLEM_LORD_ARGELMACH
@ BOSS_PYROMANCER_LOREGRAIN
@ BOSS_HURLEY_BLACKBREATH
@ BOSS_HIGH_INTERROGATOR_GERSTAHN
@ BOSS_AMBASSADOR_FLAMELASH
@ BOSS_LORD_INCENDIUS
@ MAX_ENCOUNTER
@ BOSS_MAGMUS
@ BOSS_HOUNDMASTER_GREBMAR
@ BOSS_GENERAL_ANGERFORGE
@ BOSS_WARDER_STILGISS
@ BOSS_RING_OF_LAW
@ BOSS_FINEOUS_DARKVIRE
@ BOSS_LORD_ROCCOR
@ BOSS_RIBBLY_SCREWSPIGOT
BRDDataTypes
@ DATA_PHALANX
@ TYPE_RING_OF_LAW
@ TYPE_IRON_HALL
@ TYPE_BAR
@ TYPE_TOMB_OF_SEVEN
@ DATA_COREN
@ DATA_EVENSTARTER
@ DATA_EMPEROR
@ DATA_GO_BAR_KEG
@ TYPE_LYCEUM
@ DATA_ARENA3
@ DATA_GHOSTKILL
@ DATA_ARENA2
@ DATA_GO_CHALICE
@ DATA_MOIRA
@ TYPE_VAULT
@ DATA_GOLEM_DOOR_S
@ DATA_GOLEM_DOOR_N
@ DATA_THRONE_DOOR
@ DATA_SF_BRAZIER_N
@ DATA_ARENA4
@ DATA_GO_BAR_KEG_TRAP
@ DATA_ARENA1
@ DATA_SF_BRAZIER_S
@ DATA_GO_BAR_DOOR
AI * GetBlackrockDepthsAI(T *obj)
#define BRDScriptName