TrinityCore
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#include <BattlegroundIC.h>
Public Attributes | |
uint32 | gameobject_type |
uint32 | gameobject_entry |
TeamId | faction |
ICNodePointType | nodeType |
uint32 | banners [4] |
bool | needChange |
uint32 | timer |
uint32 | last_entry |
int32 | worldStates [6] |
ICNodeState | nodeState |
Definition at line 885 of file BattlegroundIC.h.
uint32 ICNodePoint::banners[4] |
Definition at line 891 of file BattlegroundIC.h.
TeamId ICNodePoint::faction |
Definition at line 889 of file BattlegroundIC.h.
uint32 ICNodePoint::gameobject_entry |
Definition at line 888 of file BattlegroundIC.h.
uint32 ICNodePoint::gameobject_type |
Definition at line 887 of file BattlegroundIC.h.
uint32 ICNodePoint::last_entry |
Definition at line 894 of file BattlegroundIC.h.
bool ICNodePoint::needChange |
Definition at line 892 of file BattlegroundIC.h.
ICNodeState ICNodePoint::nodeState |
Definition at line 896 of file BattlegroundIC.h.
ICNodePointType ICNodePoint::nodeType |
Definition at line 890 of file BattlegroundIC.h.
uint32 ICNodePoint::timer |
Definition at line 893 of file BattlegroundIC.h.
int32 ICNodePoint::worldStates[6] |
Definition at line 895 of file BattlegroundIC.h.