TrinityCore
Trinity::NearestGameObjectCheck Class Reference

#include <GridNotifiers.h>

Public Member Functions

 NearestGameObjectCheck (WorldObject const &obj)
 
bool operator() (GameObject *go)
 

Private Member Functions

 NearestGameObjectCheck (NearestGameObjectCheck const &)=delete
 

Private Attributes

WorldObject const & i_obj
 
float i_range
 

Detailed Description

Definition at line 742 of file GridNotifiers.h.

Constructor & Destructor Documentation

◆ NearestGameObjectCheck() [1/2]

Trinity::NearestGameObjectCheck::NearestGameObjectCheck ( WorldObject const &  obj)
inline

Definition at line 745 of file GridNotifiers.h.

◆ NearestGameObjectCheck() [2/2]

Trinity::NearestGameObjectCheck::NearestGameObjectCheck ( NearestGameObjectCheck const &  )
privatedelete

Member Function Documentation

◆ operator()()

bool Trinity::NearestGameObjectCheck::operator() ( GameObject go)
inline

Definition at line 747 of file GridNotifiers.h.

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Member Data Documentation

◆ i_obj

WorldObject const& Trinity::NearestGameObjectCheck::i_obj
private

Definition at line 758 of file GridNotifiers.h.

◆ i_range

float Trinity::NearestGameObjectCheck::i_range
private

Definition at line 759 of file GridNotifiers.h.


The documentation for this class was generated from the following file: