TrinityCore
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#include <G3D/Vector3.h>
#include <G3D/Matrix3.h>
#include <deque>
#include <map>
#include <set>
#include "ModelInstance.h"
#include "WorldModel.h"
Go to the source code of this file.
Classes | |
class | VMAP::ModelPosition |
struct | VMAP::MapSpawns |
struct | VMAP::GroupModel_Raw |
struct | VMAP::WorldModel_Raw |
class | VMAP::TileAssembler |
Namespaces | |
namespace | VMAP |
Typedefs | |
typedef std::deque< MapSpawns > | VMAP::MapData |