TrinityCore
TileAssembler.h File Reference
#include <G3D/Vector3.h>
#include <G3D/Matrix3.h>
#include <deque>
#include <map>
#include <set>
#include "ModelInstance.h"
#include "WorldModel.h"
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Classes

class  VMAP::ModelPosition
 
struct  VMAP::MapSpawns
 
struct  VMAP::GroupModel_Raw
 
struct  VMAP::WorldModel_Raw
 
class  VMAP::TileAssembler
 

Namespaces

namespace  VMAP
 

Typedefs

typedef std::deque< MapSpawns > VMAP::MapData