TrinityCore
WorldPackets::Loot::LootItem Class Referencefinal

#include <LootPackets.h>

+ Inheritance diagram for WorldPackets::Loot::LootItem:

Public Member Functions

 LootItem (WorldPacket &&packet)
 
void Read () override
 
- Public Member Functions inherited from WorldPackets::ClientPacket
 ClientPacket (WorldPacket &&packet)
 
 ClientPacket (OpcodeClient expectedOpcode, WorldPacket &&packet)
 
WorldPacket const * Write () override final
 
OpcodeClient GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packetoperator= (Packet const &right)=delete
 
virtual WorldPacket const * Write ()=0
 
virtual void Read ()=0
 
WorldPacket const * GetRawPacket () const
 
size_t GetSize () const
 
ConnectionType GetConnection () const
 

Public Attributes

Array< LootRequest, 1000 > Loot
 
bool IsSoftInteract = false
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Detailed Description

Definition at line 87 of file LootPackets.h.

Constructor & Destructor Documentation

◆ LootItem()

WorldPackets::Loot::LootItem::LootItem ( WorldPacket &&  packet)
inline

Definition at line 90 of file LootPackets.h.

Member Function Documentation

◆ Read()

void LootItem::Read ( )
overridevirtual

Implements WorldPackets::Packet.

Definition at line 68 of file LootPackets.cpp.

Member Data Documentation

◆ IsSoftInteract

bool WorldPackets::Loot::LootItem::IsSoftInteract = false

Definition at line 95 of file LootPackets.h.

◆ Loot

Array<LootRequest, 1000> WorldPackets::Loot::LootItem::Loot

Definition at line 94 of file LootPackets.h.


The documentation for this class was generated from the following files: