TrinityCore
instance_ulduar::instance_ulduar_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_ulduar::instance_ulduar_InstanceMapScript:

Public Member Functions

 instance_ulduar_InstanceMapScript (InstanceMap *map)
 
void OnPlayerEnter (Player *player) override
 
void OnCreatureCreate (Creature *creature) override
 
uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *gameObject) override
 
void OnUnitDeath (Unit *unit) override
 
void ProcessEvent (WorldObject *, uint32 eventId, WorldObject *) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
void SetGuidData (uint32, ObjectGuid) override
 
ObjectGuid GetGuidData (uint32 data) const override
 
uint32 GetData (uint32 type) const override
 
bool CheckAchievementCriteriaMeet (uint32 criteriaId, Player const *, Unit const *, uint32) override
 
void AfterDataLoad () override
 
void Update (uint32 diff) override
 
void DespawnLeviatanVehicle (Creature *vehicleCreature)
 
void UpdateDoorState (GameObject *door) override
 
void AddDoor (GameObject *door, bool add) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScriptoperator= (InstanceScript const &right)=delete
 
InstanceScriptoperator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Public Attributes

GuidVector LeviathanVehicleGUIDs
 
ObjectGuid XTToyPileGUIDs [4]
 
ObjectGuid AssemblyGUIDs [3]
 
ObjectGuid ElderGUIDs [3]
 
ObjectGuid FreyaAchieveTriggerGUID
 
ObjectGuid MimironVehicleGUIDs [3]
 
ObjectGuid KeeperGUIDs [4]
 
ObjectGuid LeviathanGateGUID
 
ObjectGuid KologarnChestGUID
 
ObjectGuid KologarnBridgeGUID
 
ObjectGuid ThorimDarkIronPortcullisGUID
 
ObjectGuid CacheOfStormsGUID
 
ObjectGuid CacheOfStormsHardmodeGUID
 
ObjectGuid HodirRareCacheGUID
 
ObjectGuid HodirChestGUID
 
ObjectGuid MimironTramGUID
 
ObjectGuid BrainRoomDoorGUIDs [3]
 
uint32 TeamInInstance
 
uint32 HodirRareCacheData
 
uint32 ColossusData
 
uint8 elderCount
 
uint8 illusion
 
uint8 keepersCount
 
bool conSpeedAtory
 
bool lumberjacked
 
bool Unbroken
 
bool IsDriveMeCrazyEligible
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 

Private Attributes

EventMap _events
 
bool _summonAlgalon
 
bool _algalonSummoned
 
bool _algalonFirstIntro
 
bool _summonObservationRingKeeper [4]
 
bool _summonYSKeeper [4]
 
uint32 _maxArmorItemLevel
 
uint32 _maxWeaponItemLevel
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 180 of file instance_ulduar.cpp.

Constructor & Destructor Documentation

◆ instance_ulduar_InstanceMapScript()

instance_ulduar::instance_ulduar_InstanceMapScript::instance_ulduar_InstanceMapScript ( InstanceMap map)
inline

Definition at line 182 of file instance_ulduar.cpp.

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Member Function Documentation

◆ AddDoor()

void instance_ulduar::instance_ulduar_InstanceMapScript::AddDoor ( GameObject door,
bool  add 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 971 of file instance_ulduar.cpp.

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◆ AfterDataLoad()

void instance_ulduar::instance_ulduar_InstanceMapScript::AfterDataLoad ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 908 of file instance_ulduar.cpp.

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◆ CheckAchievementCriteriaMeet()

bool instance_ulduar::instance_ulduar_InstanceMapScript::CheckAchievementCriteriaMeet ( uint32  criteriaId,
Player const *  ,
Unit const *  ,
uint32   
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 858 of file instance_ulduar.cpp.

◆ DespawnLeviatanVehicle()

void instance_ulduar::instance_ulduar_InstanceMapScript::DespawnLeviatanVehicle ( Creature vehicleCreature)
inline

Definition at line 951 of file instance_ulduar.cpp.

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◆ GetCreatureEntry()

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::GetCreatureEntry ( ObjectGuid::LowType  ,
CreatureData const *  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 413 of file instance_ulduar.cpp.

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◆ GetData()

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 837 of file instance_ulduar.cpp.

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◆ GetGuidData()

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 782 of file instance_ulduar.cpp.

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◆ OnCreatureCreate()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

These creatures are summoned by something else than Algalon but need to be controlled/despawned by him - so they need to be registered in his summon list

Reimplemented from InstanceScript.

Definition at line 296 of file instance_ulduar.cpp.

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◆ OnCreatureRemove()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureRemove ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 451 of file instance_ulduar.cpp.

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◆ OnGameObjectCreate()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnGameObjectCreate ( GameObject gameObject)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 477 of file instance_ulduar.cpp.

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◆ OnPlayerEnter()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 248 of file instance_ulduar.cpp.

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◆ OnUnitDeath()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 543 of file instance_ulduar.cpp.

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◆ ProcessEvent()

void instance_ulduar::instance_ulduar_InstanceMapScript::ProcessEvent ( WorldObject ,
uint32  eventId,
WorldObject  
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 579 of file instance_ulduar.cpp.

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◆ SetBossState()

bool instance_ulduar::instance_ulduar_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 613 of file instance_ulduar.cpp.

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◆ SetData()

void instance_ulduar::instance_ulduar_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 741 of file instance_ulduar.cpp.

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◆ SetGuidData()

void instance_ulduar::instance_ulduar_InstanceMapScript::SetGuidData ( uint32  ,
ObjectGuid   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 778 of file instance_ulduar.cpp.

◆ Update()

void instance_ulduar::instance_ulduar_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 923 of file instance_ulduar.cpp.

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◆ UpdateDoorState()

void instance_ulduar::instance_ulduar_InstanceMapScript::UpdateDoorState ( GameObject door)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 961 of file instance_ulduar.cpp.

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Member Data Documentation

◆ _algalonFirstIntro

bool instance_ulduar::instance_ulduar_InstanceMapScript::_algalonFirstIntro
private

Definition at line 993 of file instance_ulduar.cpp.

◆ _algalonSummoned

bool instance_ulduar::instance_ulduar_InstanceMapScript::_algalonSummoned
private

Definition at line 992 of file instance_ulduar.cpp.

◆ _events

EventMap instance_ulduar::instance_ulduar_InstanceMapScript::_events
private

Definition at line 990 of file instance_ulduar.cpp.

◆ _maxArmorItemLevel

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::_maxArmorItemLevel
private

Definition at line 996 of file instance_ulduar.cpp.

◆ _maxWeaponItemLevel

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::_maxWeaponItemLevel
private

Definition at line 997 of file instance_ulduar.cpp.

◆ _summonAlgalon

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonAlgalon
private

Definition at line 991 of file instance_ulduar.cpp.

◆ _summonObservationRingKeeper

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonObservationRingKeeper[4]
private

Definition at line 994 of file instance_ulduar.cpp.

◆ _summonYSKeeper

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonYSKeeper[4]
private

Definition at line 995 of file instance_ulduar.cpp.

◆ AssemblyGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::AssemblyGUIDs[3]

Definition at line 216 of file instance_ulduar.cpp.

◆ BrainRoomDoorGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::BrainRoomDoorGUIDs[3]

Definition at line 234 of file instance_ulduar.cpp.

◆ CacheOfStormsGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::CacheOfStormsGUID

Definition at line 228 of file instance_ulduar.cpp.

◆ CacheOfStormsHardmodeGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::CacheOfStormsHardmodeGUID

Definition at line 229 of file instance_ulduar.cpp.

◆ ColossusData

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::ColossusData

Definition at line 239 of file instance_ulduar.cpp.

◆ conSpeedAtory

bool instance_ulduar::instance_ulduar_InstanceMapScript::conSpeedAtory

Definition at line 243 of file instance_ulduar.cpp.

◆ elderCount

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::elderCount

Definition at line 240 of file instance_ulduar.cpp.

◆ ElderGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::ElderGUIDs[3]

Definition at line 218 of file instance_ulduar.cpp.

◆ FreyaAchieveTriggerGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::FreyaAchieveTriggerGUID

Definition at line 219 of file instance_ulduar.cpp.

◆ HodirChestGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::HodirChestGUID

Definition at line 231 of file instance_ulduar.cpp.

◆ HodirRareCacheData

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::HodirRareCacheData

Definition at line 238 of file instance_ulduar.cpp.

◆ HodirRareCacheGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::HodirRareCacheGUID

Definition at line 230 of file instance_ulduar.cpp.

◆ illusion

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::illusion

Definition at line 241 of file instance_ulduar.cpp.

◆ IsDriveMeCrazyEligible

bool instance_ulduar::instance_ulduar_InstanceMapScript::IsDriveMeCrazyEligible

Definition at line 246 of file instance_ulduar.cpp.

◆ KeeperGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KeeperGUIDs[4]

Definition at line 221 of file instance_ulduar.cpp.

◆ keepersCount

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::keepersCount

Definition at line 242 of file instance_ulduar.cpp.

◆ KologarnBridgeGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KologarnBridgeGUID

Definition at line 226 of file instance_ulduar.cpp.

◆ KologarnChestGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KologarnChestGUID

Definition at line 225 of file instance_ulduar.cpp.

◆ LeviathanGateGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::LeviathanGateGUID

Definition at line 224 of file instance_ulduar.cpp.

◆ LeviathanVehicleGUIDs

GuidVector instance_ulduar::instance_ulduar_InstanceMapScript::LeviathanVehicleGUIDs

Definition at line 213 of file instance_ulduar.cpp.

◆ lumberjacked

bool instance_ulduar::instance_ulduar_InstanceMapScript::lumberjacked

Definition at line 244 of file instance_ulduar.cpp.

◆ MimironTramGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::MimironTramGUID

Definition at line 232 of file instance_ulduar.cpp.

◆ MimironVehicleGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::MimironVehicleGUIDs[3]

Definition at line 220 of file instance_ulduar.cpp.

◆ TeamInInstance

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::TeamInInstance

Definition at line 237 of file instance_ulduar.cpp.

◆ ThorimDarkIronPortcullisGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::ThorimDarkIronPortcullisGUID

Definition at line 227 of file instance_ulduar.cpp.

◆ Unbroken

bool instance_ulduar::instance_ulduar_InstanceMapScript::Unbroken

Definition at line 245 of file instance_ulduar.cpp.

◆ XTToyPileGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::XTToyPileGUIDs[4]

Definition at line 215 of file instance_ulduar.cpp.


The documentation for this struct was generated from the following file: