#include <BattlegroundAV.h>
Definition at line 455 of file BattlegroundAV.h.
◆ AllianceAssault
int32 StaticNodeInfo::AllianceAssault |
◆ AllianceAttack
uint8 StaticNodeInfo::AllianceAttack |
◆ AllianceCapture
uint8 StaticNodeInfo::AllianceCapture |
◆ AllianceControl
int32 StaticNodeInfo::AllianceControl |
◆ AllianceOrDefend
std::string StaticNodeInfo::AllianceOrDefend |
◆ HordeAssault
int32 StaticNodeInfo::HordeAssault |
◆ HordeAttack
uint8 StaticNodeInfo::HordeAttack |
◆ HordeCapture
uint8 StaticNodeInfo::HordeCapture |
◆ HordeControl
int32 StaticNodeInfo::HordeControl |
◆ HordeOrDestroy
std::string StaticNodeInfo::HordeOrDestroy |
◆ NodeId
◆ Owner
int32 StaticNodeInfo::Owner |
struct { ... } StaticNodeInfo::StringIds |
struct { ... } StaticNodeInfo::TextIds |
struct { ... } StaticNodeInfo::WorldStateIds |
The documentation for this struct was generated from the following file: