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boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI Struct Reference

Public Member Functions

 boss_grand_warlock_nethekurseAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void SetData (uint32 data, uint32 value) override
 
void DoTauntPeons ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 PeonEngagedCount
 
uint32 PeonKilledCount
 
uint32 IntroEvent_Timer
 
uint32 DeathCoil_Timer
 
uint32 ShadowFissure_Timer
 
uint32 Cleave_Timer
 
bool IntroOnce
 
bool IsIntroEvent
 
bool IsMainEvent
 
bool SpinOnce
 
bool Phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::boss_grand_warlock_nethekurseAI ( Creature creature)
inline
86  : BossAI(creature, DATA_NETHEKURSE)
87  {
88  Initialize();
89  }
void Initialize()
Definition: boss_nethekurse.cpp:91
Definition: shattered_halls.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

169  {
170  if (IsIntroEvent || !IsMainEvent)
171  return;
172 
173  if (me->Attack(who, true))
174  {
175  if (Phase)
176  DoStartNoMovement(who);
177  else
178  DoStartMovement(who);
179  }
180  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Creature *const me
Definition: CreatureAI.h:71
void DoStartNoMovement(Unit *target)
Definition: ScriptedCreature.cpp:140
bool IsIntroEvent
Definition: boss_nethekurse.cpp:294
bool IsMainEvent
Definition: boss_nethekurse.cpp:295
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::DoTauntPeons ( )
inline
Todo:
kill the peons first
157  {
158  Talk(SAY_TAUNT);
159 
161  IsIntroEvent = false;
162  PeonEngagedCount = 4;
163  PeonKilledCount = 4;
164  IsMainEvent = true;
166  }
uint32 PeonEngagedCount
Definition: boss_nethekurse.cpp:287
Definition: Unit.h:674
uint32 PeonKilledCount
Definition: boss_nethekurse.cpp:288
Creature *const me
Definition: CreatureAI.h:71
bool IsIntroEvent
Definition: boss_nethekurse.cpp:294
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_nethekurse.cpp:41
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
bool IsMainEvent
Definition: boss_nethekurse.cpp:295

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

204  {
205  Talk(SAY_AGGRO);
206  }
Definition: boss_nethekurse.cpp:42
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::Initialize ( void  )
inline
92  {
93  IsIntroEvent = false;
94  IntroOnce = false;
95  IsMainEvent = false;
96  //HasTaunted = false;
97  SpinOnce = false;
98  Phase = false;
99 
100  PeonEngagedCount = 0;
101  PeonKilledCount = 0;
102 
103  IntroEvent_Timer = 90000; // how long before getting bored and kills his minions?
104  DeathCoil_Timer = 20000;
105  ShadowFissure_Timer = 8000;
106  Cleave_Timer = 5000;
107  }
uint32 PeonEngagedCount
Definition: boss_nethekurse.cpp:287
bool SpinOnce
Definition: boss_nethekurse.cpp:296
uint32 PeonKilledCount
Definition: boss_nethekurse.cpp:288
bool IsIntroEvent
Definition: boss_nethekurse.cpp:294
uint32 Cleave_Timer
Definition: boss_nethekurse.cpp:292
uint32 IntroEvent_Timer
Definition: boss_nethekurse.cpp:289
bool IsMainEvent
Definition: boss_nethekurse.cpp:295
uint32 ShadowFissure_Timer
Definition: boss_nethekurse.cpp:291
uint32 DeathCoil_Timer
Definition: boss_nethekurse.cpp:290
Phase
Definition: boss_kiljaeden.cpp:153
bool IntroOnce
Definition: boss_nethekurse.cpp:293

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

118  {
119  _JustDied();
120  Talk(SAY_DIE);
121  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_nethekurse.cpp:44
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from BossAI.

209  {
210  summoned->setFaction(16);
213 
214  //triggered spell of consumption does not properly show it's SpellVisual, wrong spellid?
215  summoned->CastSpell(summoned, SPELL_TEMPORARY_VISUAL, true);
216  summoned->CastSpell(summoned, SPELL_CONSUMPTION, false, 0, 0, me->GetGUID());
217  }
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_nethekurse.cpp:55
Definition: boss_nethekurse.cpp:56
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

220  {
221  Talk(SAY_SLAY);
222  }
Definition: boss_nethekurse.cpp:43
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

184  {
185  if (!IntroOnce && me->IsWithinDistInMap(who, 30.0f))
186  {
187  if (who->GetTypeId() != TYPEID_PLAYER)
188  return;
189 
190  Talk(SAY_INTRO);
191  IntroOnce = true;
192  IsIntroEvent = true;
193 
195  }
196 
197  if (IsIntroEvent || !IsMainEvent)
198  return;
199 
201  }
Definition: boss_nethekurse.cpp:38
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: InstanceScript.h:59
bool IsIntroEvent
Definition: boss_nethekurse.cpp:294
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: ObjectGuid.h:33
Definition: shattered_halls.h:29
bool IsMainEvent
Definition: boss_nethekurse.cpp:295
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
InstanceScript *const instance
Definition: ScriptedCreature.h:340
bool IntroOnce
Definition: boss_nethekurse.cpp:293

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

110  {
111  _Reset();
113 
114  Initialize();
115  }
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_nethekurse.cpp:91
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: UpdateFields.h:109

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::SetData ( uint32  data,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

124  {
125  if (data != SETDATA_DATA)
126  return;
127 
128  switch (value)
129  {
130  case SETDATA_PEON_AGGRO:
131  if (PeonEngagedCount >= 4)
132  return;
133 
136  break;
137  case SETDATA_PEON_DEATH:
138  if (PeonKilledCount >= 4)
139  return;
140 
142  ++PeonKilledCount;
143 
144  if (PeonKilledCount == 4)
145  {
146  IsIntroEvent = false;
147  IsMainEvent = true;
149  }
150  break;
151  default:
152  break;
153  }
154  }
uint32 PeonEngagedCount
Definition: boss_nethekurse.cpp:287
Definition: boss_nethekurse.cpp:65
Definition: Unit.h:674
Definition: boss_nethekurse.cpp:66
uint32 PeonKilledCount
Definition: boss_nethekurse.cpp:288
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_nethekurse.cpp:64
bool IsIntroEvent
Definition: boss_nethekurse.cpp:294
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: boss_nethekurse.cpp:39
bool IsMainEvent
Definition: boss_nethekurse.cpp:295
Definition: boss_nethekurse.cpp:40
const FieldDescriptor value
Definition: descriptor.h:1522

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void boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

225  {
226  if (IsIntroEvent)
227  {
229  {
230  if (IntroEvent_Timer <= diff)
231  DoTauntPeons();
232  else
233  IntroEvent_Timer -= diff;
234  }
235  }
236 
237  if (!UpdateVictim())
238  return;
239 
240  if (!IsMainEvent)
241  return;
242 
243  if (Phase)
244  {
245  if (!SpinOnce)
246  {
248  SpinOnce = true;
249  }
250 
251  if (Cleave_Timer <= diff)
252  {
254  Cleave_Timer = 6000 + rand32() % 2500;
255  }
256  else
257  Cleave_Timer -= diff;
258  }
259  else
260  {
261  if (ShadowFissure_Timer <= diff)
262  {
263  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
264  DoCast(target, SPELL_SHADOW_FISSURE);
265  ShadowFissure_Timer = urand(7500, 15000);
266  }
267  else
268  ShadowFissure_Timer -= diff;
269 
270  if (DeathCoil_Timer <= diff)
271  {
272  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
273  DoCast(target, SPELL_DEATH_COIL);
274  DeathCoil_Timer = urand(15000, 20000);
275  }
276  else
277  DeathCoil_Timer -= diff;
278 
279  if (!HealthAbovePct(20))
280  Phase = true;
281 
283  }
284  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool SpinOnce
Definition: boss_nethekurse.cpp:296
Definition: boss_nethekurse.cpp:49
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
void DoTauntPeons()
Definition: boss_nethekurse.cpp:156
Definition: boss_nethekurse.cpp:51
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool IsIntroEvent
Definition: boss_nethekurse.cpp:294
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Cleave_Timer
Definition: boss_nethekurse.cpp:292
uint32 IntroEvent_Timer
Definition: boss_nethekurse.cpp:289
Definition: boss_nethekurse.cpp:50
Definition: shattered_halls.h:29
bool IsMainEvent
Definition: boss_nethekurse.cpp:295
uint32 ShadowFissure_Timer
Definition: boss_nethekurse.cpp:291
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_nethekurse.cpp:52
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 DeathCoil_Timer
Definition: boss_nethekurse.cpp:290
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Data Documentation

uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::Cleave_Timer
private
uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::DeathCoil_Timer
private
uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::IntroEvent_Timer
private
bool boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::IntroOnce
private
bool boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::IsIntroEvent
private
bool boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::IsMainEvent
private
uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::PeonEngagedCount
private
uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::PeonKilledCount
private
bool boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::Phase
private
uint32 boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::ShadowFissure_Timer
private
bool boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::SpinOnce
private

The documentation for this struct was generated from the following file: