_chain | SplineChainMovementGenerator | private |
_chainSize | SplineChainMovementGenerator | private |
_id | SplineChainMovementGenerator | private |
_msToNext | SplineChainMovementGenerator | private |
_nextFirstWP | SplineChainMovementGenerator | private |
_nextIndex | SplineChainMovementGenerator | private |
_walk | SplineChainMovementGenerator | private |
AddFlag(uint16 const flag) | MovementGenerator | inline |
BaseUnitState | MovementGenerator | |
Deactivate(Unit *) override | SplineChainMovementGenerator | virtual |
Finalize(Unit *, bool, bool) override | SplineChainMovementGenerator | virtual |
Flags | MovementGenerator | |
GetDebugInfo() const | MovementGenerator | virtual |
GetId() const | SplineChainMovementGenerator | inline |
GetMovementGeneratorType() const override | SplineChainMovementGenerator | virtual |
GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
GetResumeInfo(SplineChainResumeInfo &info, Unit const *owner, Optional< uint32 > id={}) | SplineChainMovementGenerator | static |
GetResumeInfo(Unit const *owner) const | SplineChainMovementGenerator | |
HasFlag(uint16 const flag) const | MovementGenerator | inline |
Initialize(Unit *) override | SplineChainMovementGenerator | virtual |
Mode | MovementGenerator | |
MovementGenerator() | MovementGenerator | inlineexplicit |
MovementGenerator(MovementGenerator const &)=delete | MovementGenerator | |
MovementGenerator(MovementGenerator &&)=delete | MovementGenerator | |
operator=(MovementGenerator const &)=delete | MovementGenerator | |
operator=(MovementGenerator &&)=delete | MovementGenerator | |
Pause(uint32) | MovementGenerator | inlinevirtual |
Priority | MovementGenerator | |
RemoveFlag(uint16 const flag) | MovementGenerator | inline |
Reset(Unit *) override | SplineChainMovementGenerator | virtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
SendPathSpline(Unit *owner, float velocity, Movement::PointsArray const &path) const | SplineChainMovementGenerator | private |
SendSplineFor(Unit *owner, uint32 index, uint32 &duration) | SplineChainMovementGenerator | private |
SplineChainMovementGenerator(uint32 id, std::vector< SplineChainLink > const &chain, bool walk=false) | SplineChainMovementGenerator | explicit |
SplineChainMovementGenerator(SplineChainResumeInfo const &info) | SplineChainMovementGenerator | explicit |
UnitSpeedChanged() | MovementGenerator | inlinevirtual |
Update(Unit *, uint32) override | SplineChainMovementGenerator | virtual |
~MovementGenerator() | MovementGenerator | virtual |