TrinityCore
Guild Member List

This is the complete list of members for Guild, including all inherited members.

_CreateDefaultGuildRanks(CharacterDatabaseTransaction trans, LocaleConstant loc)Guildprivate
_CreateNewBankTab()Guildprivate
_CreateRank(CharacterDatabaseTransaction trans, std::string_view name, uint32 rights)Guildprivate
_DeleteBankItems(CharacterDatabaseTransaction trans, bool removeItemsFromDB=false)Guildprivate
_DeleteMemberFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType lowguid)Guildprivatestatic
_DoItemsMove(MoveItemData *pSrc, MoveItemData *pDest, bool sendError, uint32 splitedAmount=0)Guildprivatestatic
_GetItem(uint8 tabId, uint8 slotId) constGuildinlineprivate
_GetLowestRankId() constGuildinlineprivate
_GetMemberRemainingMoney(Member const &member) constGuildinlineprivate
_GetMemberRemainingSlots(Member const &member, uint8 tabId) constGuildinlineprivate
_GetPurchasedTabsSize() constGuildinlineprivate
_GetRankBankMoneyPerDay(GuildRankId rankId) constGuildinlineprivate
_GetRankBankTabRights(GuildRankId rankId, uint8 tabId) constGuildinlineprivate
_GetRankBankTabSlotsPerDay(GuildRankId rankId, uint8 tabId) constGuildinlineprivate
_GetRankName(GuildRankId rankId) constGuildinlineprivate
_GetRankRights(GuildRankId rankId) constGuildinlineprivate
_GetRanksSize() constGuildinlineprivate
_HasRankRight(Player const *player, uint32 right) constGuildprivate
_IsLeader(Player *player) constGuildprivate
_LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint64 itemOrMoney, uint16 itemStackCount=0, uint8 destTabId=0)Guildprivate
_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2=UI64LIT(0), uint8 newRank=0)Guildinlineprivate
_MemberHasTabRights(ObjectGuid guid, uint8 tabId, int32 rights) constGuildinlineprivate
_ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount, bool add)Guildprivate
_MoveItems(MoveItemData *pSrc, MoveItemData *pDest, uint32 splitedAmount) constGuildprivate
_RemoveItem(CharacterDatabaseTransaction trans, uint8 tabId, uint8 slotId)Guildinlineprivate
_SendBankContentUpdate(MoveItemData *pSrc, MoveItemData *pDest) constGuildprivate
_SendBankContentUpdate(uint8 tabId, SlotIds slots) constGuildprivate
_SetLeader(CharacterDatabaseTransaction trans, Member &leader)Guildprivate
_SetRankBankMoneyPerDay(GuildRankId rankId, uint32 moneyPerDay)Guildprivate
_SetRankBankTabRightsAndSlots(GuildRankId rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB=true)Guildprivate
_UpdateAccountsNumber()Guildprivate
_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId)Guildinlineprivate
AddGuildNews(uint8 type, ObjectGuid guid, uint32 flags, uint32 value)Guild
AddMember(CharacterDatabaseTransaction trans, ObjectGuid guid, Optional< GuildRankId > rankId={})Guild
BroadcastAddonToGuild(WorldSession *session, bool officerOnly, std::string_view msg, std::string_view prefix, bool isLogged) constGuild
BroadcastPacket(WorldPacket const *packet) constGuild
BroadcastPacketToRank(WorldPacket const *packet, GuildRankId rankId) constGuild
BroadcastToGuild(WorldSession *session, bool officerOnly, std::string_view msg, uint32 language=LANG_UNIVERSAL) constGuild
BroadcastWorker(Do &&_do, Player const *except=nullptr) constGuildinline
ChangeMemberRank(CharacterDatabaseTransaction trans, ObjectGuid guid, GuildRankId newRank)Guild
Create(Player *pLeader, std::string_view name)Guild
DeleteMember(CharacterDatabaseTransaction trans, ObjectGuid guid, bool isDisbanding=false, bool isKicked=false)Guild
Disband()Guild
GetAchievementMgr()Guildinline
GetAchievementMgr() constGuildinline
GetBankMoney() constGuildinline
GetBankTab(uint8 tabId)Guildinlineprivate
GetBankTab(uint8 tabId) constGuildinlineprivate
GetCreatedDate() constGuildinline
GetEmblemInfo() constGuildinline
GetGUID() constGuildinline
GetId() constGuildinline
GetInfo() constGuildinline
GetLeaderGUID() constGuildinline
GetLevel() constGuildinline
GetMember(ObjectGuid const &guid) constGuildinline
GetMember(ObjectGuid const &guid)Guildinlineprivate
GetMember(std::string_view name)Guildinlineprivate
GetMemberAvailableMoneyForRepairItems(ObjectGuid guid) constGuild
GetMembers() constGuildinline
GetMembersCount() constGuildinline
GetMembersTrackingCriteria(uint32 criteriaId) constGuild
GetMOTD() constGuildinline
GetName() constGuildinline
GetRankInfo(GuildRankId rankId) constGuildprivate
GetRankInfo(GuildRankId rankId)Guildprivate
GetRankInfo(GuildRankOrder rankOrder) constGuildprivate
GetRankInfo(GuildRankOrder rankOrder)Guildprivate
GetWeakPtr() constGuildinline
Guild()Guild
HandleAcceptMember(WorldSession *session)Guild
HandleAddNewRank(WorldSession *session, std::string_view name)Guild
HandleBuyBankTab(WorldSession *session, uint8 tabId)Guild
HandleDelete(WorldSession *session)Guild
HandleGetAchievementMembers(WorldSession *session, uint32 achievementId) constGuild
HandleGuildPartyRequest(WorldSession *session) constGuild
HandleGuildRequestChallengeUpdate(WorldSession *session) constGuild
HandleInviteMember(WorldSession *session, std::string_view name)Guild
HandleLeaveMember(WorldSession *session)Guild
HandleMemberDepositMoney(WorldSession *session, uint64 amount, bool cashFlow=false)Guild
HandleMemberLogout(WorldSession *session)Guild
HandleMemberWithdrawMoney(WorldSession *session, uint64 amount, bool repair=false)Guild
HandleNewsSetSticky(WorldSession *session, uint32 newsId, bool sticky)Guild
HandleRemoveMember(WorldSession *session, ObjectGuid guid)Guild
HandleRemoveRank(WorldSession *session, GuildRankOrder rankOrder)Guild
HandleRoster(WorldSession *session)Guild
HandleSetAchievementTracking(WorldSession *session, uint32 const *achievementIdsBegin, uint32 const *achievementIdsEnd)Guild
HandleSetBankTabInfo(WorldSession *session, uint8 tabId, std::string_view name, std::string_view icon)Guild
HandleSetEmblem(WorldSession *session, EmblemInfo const &emblemInfo)Guild
HandleSetInfo(WorldSession *session, std::string_view info)Guild
HandleSetMemberNote(WorldSession *session, std::string_view note, ObjectGuid guid, bool isPublic)Guild
HandleSetMemberRank(WorldSession *session, ObjectGuid guid, ObjectGuid setterGuid, GuildRankOrder rank)Guild
HandleSetMOTD(WorldSession *session, std::string_view motd)Guild
HandleSetNewGuildMaster(WorldSession *session, std::string_view name, bool isSelfPromote)Guild
HandleSetRankInfo(WorldSession *session, GuildRankId rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array< GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS > const &rightsAndSlots)Guild
HandleShiftRank(WorldSession *session, GuildRankOrder rankOrder, bool shiftUp)Guild
HandleUpdateMemberRank(WorldSession *session, ObjectGuid guid, bool demote)Guild
HasAchieved(uint32 achievementId) constGuild
HasAnyRankRight(GuildRankId rankId, GuildRankRights rights) constGuild
IsMember(ObjectGuid guid) constGuild
LoadBankEventLogFromDB(Field *fields)Guild
LoadBankItemFromDB(Field *fields)Guild
LoadBankRightFromDB(Field *fields)Guild
LoadBankTabFromDB(Field *fields)Guild
LoadEventLogFromDB(Field *fields)Guild
LoadFromDB(Field *fields)Guild
LoadGuildNewsLogFromDB(Field *fields)Guild
LoadMemberFromDB(Field *fields)Guild
LoadRankFromDB(Field *fields)Guild
m_accountsNumberGuildprotected
m_achievementMgrGuildprotected
m_bankEventLogGuildprotected
m_bankMoneyGuildprotected
m_bankTabsGuildprotected
m_createdDateGuildprotected
m_emblemInfoGuildprotected
m_eventLogGuildprotected
m_idGuildprotected
m_infoGuildprotected
m_leaderGuidGuildprotected
m_membersGuildprotected
m_motdGuildprotected
m_nameGuildprotected
m_newsLogGuildprotected
m_ranksGuildprotected
m_weakRefGuildprotected
MassInviteToEvent(WorldSession *session, uint32 minLevel, uint32 maxLevel, GuildRankOrder minRank)Guild
OnPlayerStatusChange(Player *player, uint32 flag, bool state)Guild
ResetTimes(bool weekly)Guild
SaveToDB()Guild
SendBankList(WorldSession *session, uint8 tabId, bool fullUpdate) constGuild
SendBankLog(WorldSession *session, uint8 tabId) constGuild
SendBankTabText(WorldSession *session, uint8 tabId) constGuild
SendCommandResult(WorldSession *session, GuildCommandType type, GuildCommandError errCode, std::string_view param="")Guildstatic
SendEventAwayChanged(ObjectGuid const &memberGuid, bool afk, bool dnd)Guild
SendEventBankMoneyChanged() constGuild
SendEventLog(WorldSession *session) constGuild
SendEventMOTD(WorldSession *session, bool broadcast=false) constGuild
SendEventNewLeader(Member *newLeader, Member *oldLeader, bool isSelfPromoted=false) constGuild
SendEventPlayerLeft(Member *leaver, Member *remover=nullptr, bool isRemoved=false) constGuild
SendEventPresenceChanged(WorldSession *session, bool loggedOn, bool broadcast=false) constGuild
SendGuildRankInfo(WorldSession *session) constGuild
SendGuildRanksUpdate(ObjectGuid setterGuid, ObjectGuid targetGuid, GuildRankId rank)Guildprivate
SendLoginInfo(WorldSession *session)Guild
SendMoneyInfo(WorldSession *session) constGuild
SendNewsUpdate(WorldSession *session) constGuild
SendPermissions(WorldSession *session) constGuild
SendQueryResponse(WorldSession *session)Guild
SendSaveEmblemResult(WorldSession *session, GuildEmblemError errCode)Guildstatic
SetBankTabText(uint8 tabId, std::string_view text)Guild
SetName(std::string_view name)Guild
SetWeakPtr(Trinity::unique_weak_ptr< Guild > weakRef)Guildinline
SwapItems(Player *player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)Guild
SwapItemsWithInventory(Player *player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)Guild
UpdateCriteria(CriteriaType type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *player)Guild
UpdateMemberData(Player *player, uint8 dataid, uint32 value)Guild
Validate()Guild
~Guild()Guild