TrinityCore
instance_shattered_halls::instance_shattered_halls_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_shattered_halls::instance_shattered_halls_InstanceMapScript:

Public Member Functions

 instance_shattered_halls_InstanceMapScript (InstanceMap *map)
 
void OnPlayerEnter (Player *player) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
ObjectGuid GetGuidData (uint32 data) const override
 
void AfterDataLoad () override
 
uint32 GetData (uint32 type) const override
 
void Update (uint32 diff) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScriptoperator= (InstanceScript const &right)=delete
 
InstanceScriptoperator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Private Attributes

ObjectGuid nethekurseGUID
 
ObjectGuid kargathGUID
 
ObjectGuid executionerGUID
 
ObjectGuid victimsGUID [3]
 
uint8 executed
 
uint32 executionTimer
 
uint32 _team
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 59 of file instance_shattered_halls.cpp.

Constructor & Destructor Documentation

◆ instance_shattered_halls_InstanceMapScript()

instance_shattered_halls::instance_shattered_halls_InstanceMapScript::instance_shattered_halls_InstanceMapScript ( InstanceMap map)
inline

Definition at line 61 of file instance_shattered_halls.cpp.

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Member Function Documentation

◆ AfterDataLoad()

void instance_shattered_halls::instance_shattered_halls_InstanceMapScript::AfterDataLoad ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 194 of file instance_shattered_halls.cpp.

◆ GetData()

uint32 instance_shattered_halls::instance_shattered_halls_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 201 of file instance_shattered_halls.cpp.

◆ GetGuidData()

ObjectGuid instance_shattered_halls::instance_shattered_halls_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 175 of file instance_shattered_halls.cpp.

◆ OnCreatureCreate()

void instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 103 of file instance_shattered_halls.cpp.

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◆ OnPlayerEnter()

void instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnPlayerEnter ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 72 of file instance_shattered_halls.cpp.

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◆ OnUnitDeath()

void instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 145 of file instance_shattered_halls.cpp.

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◆ SetBossState()

bool instance_shattered_halls::instance_shattered_halls_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 151 of file instance_shattered_halls.cpp.

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◆ Update()

void instance_shattered_halls::instance_shattered_halls_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 214 of file instance_shattered_halls.cpp.

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Member Data Documentation

◆ _team

uint32 instance_shattered_halls::instance_shattered_halls_InstanceMapScript::_team
private

Definition at line 252 of file instance_shattered_halls.cpp.

◆ executed

uint8 instance_shattered_halls::instance_shattered_halls_InstanceMapScript::executed
private

Definition at line 250 of file instance_shattered_halls.cpp.

◆ executionerGUID

ObjectGuid instance_shattered_halls::instance_shattered_halls_InstanceMapScript::executionerGUID
private

Definition at line 247 of file instance_shattered_halls.cpp.

◆ executionTimer

uint32 instance_shattered_halls::instance_shattered_halls_InstanceMapScript::executionTimer
private

Definition at line 251 of file instance_shattered_halls.cpp.

◆ kargathGUID

ObjectGuid instance_shattered_halls::instance_shattered_halls_InstanceMapScript::kargathGUID
private

Definition at line 246 of file instance_shattered_halls.cpp.

◆ nethekurseGUID

ObjectGuid instance_shattered_halls::instance_shattered_halls_InstanceMapScript::nethekurseGUID
private

Definition at line 245 of file instance_shattered_halls.cpp.

◆ victimsGUID

ObjectGuid instance_shattered_halls::instance_shattered_halls_InstanceMapScript::victimsGUID[3]
private

Definition at line 248 of file instance_shattered_halls.cpp.


The documentation for this struct was generated from the following file: