TrinityCore
LootHandler.cpp File Reference
#include "WorldSession.h"
#include "CellImpl.h"
#include "Common.h"
#include "Containers.h"
#include "Corpse.h"
#include "Creature.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "Item.h"
#include "Log.h"
#include "Loot.h"
#include "LootItemStorage.h"
#include "LootPackets.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SpellMgr.h"
#include "World.h"
+ Include dependency graph for LootHandler.cpp:

Go to the source code of this file.

Classes

class  AELootCreatureCheck