TrinityCore
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#include "ScriptMgr.h"
#include "GameObjectAI.h"
#include "MotionMaster.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellInfo.h"
Go to the source code of this file.
Classes | |
class | npc_aged_dying_ancient_kodo |
struct | npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI |
Enumerations | |
enum | DyingKodo { SAY_SMEED_HOME = 0 , QUEST_KODO = 5561 , NPC_SMEED = 11596 , NPC_AGED_KODO = 4700 , NPC_DYING_KODO = 4701 , NPC_ANCIENT_KODO = 4702 , NPC_TAMED_KODO = 11627 , SPELL_KODO_KOMBO_ITEM = 18153 , SPELL_KODO_KOMBO_PLAYER_BUFF = 18172 , SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377 , SPELL_KODO_KOMBO_GOSSIP = 18362 } |
Functions | |
void | AddSC_desolace () |
enum DyingKodo |
Definition at line 37 of file zone_desolace.cpp.
void AddSC_desolace | ( | ) |