TrinityCore
CleanDamage Struct Reference

#include <Unit.h>

Public Member Functions

 CleanDamage (uint32 mitigated, uint32 absorbed, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome)
 

Public Attributes

uint32 absorbed_damage
 
uint32 mitigated_damage
 
WeaponAttackType attackType
 
MeleeHitOutcome hitOutCome
 

Detailed Description

Definition at line 400 of file Unit.h.

Constructor & Destructor Documentation

◆ CleanDamage()

CleanDamage::CleanDamage ( uint32  mitigated,
uint32  absorbed,
WeaponAttackType  _attackType,
MeleeHitOutcome  _hitOutCome 
)
inline

Definition at line 402 of file Unit.h.

Member Data Documentation

◆ absorbed_damage

uint32 CleanDamage::absorbed_damage

Definition at line 405 of file Unit.h.

◆ attackType

WeaponAttackType CleanDamage::attackType

Definition at line 408 of file Unit.h.

◆ hitOutCome

MeleeHitOutcome CleanDamage::hitOutCome

Definition at line 409 of file Unit.h.

◆ mitigated_damage

uint32 CleanDamage::mitigated_damage

Definition at line 406 of file Unit.h.


The documentation for this struct was generated from the following file: