TrinityCore
InstanceScript.cpp File Reference
#include "InstanceScript.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameEventSender.h"
#include "GameObject.h"
#include "Group.h"
#include "InstancePackets.h"
#include "InstanceScenario.h"
#include "InstanceScriptData.h"
#include "LFGMgr.h"
#include "Log.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "ScriptedCreature.h"
#include "ScriptReloadMgr.h"
#include "SmartEnum.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
#include "WorldStateMgr.h"
#include <cstdarg>
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Functions

bool InstanceHasScript (WorldObject const *obj, char const *scriptName)
 

Function Documentation

◆ InstanceHasScript()

bool InstanceHasScript ( WorldObject const *  obj,
char const *  scriptName 
)

Definition at line 1006 of file InstanceScript.cpp.

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