TrinityCore
BattlegroundMgr Member List

This is the complete list of members for BattlegroundMgr, including all inherited members.

_battlegroundMapTemplatesBattlegroundMgrprivate
_battlegroundTemplatesBattlegroundMgrprivate
AddBattleground(Battleground *bg)BattlegroundMgr
AddToBGFreeSlotQueue(Battleground *bg)BattlegroundMgr
BattlegroundDataContainer typedefBattlegroundMgrprivate
BattlegroundMapTemplateContainer typedefBattlegroundMgrprivate
BattlegroundMgr()BattlegroundMgrprivate
BattlegroundMgr(BattlegroundMgr const &right)=deleteBattlegroundMgr
BattlegroundMgr(BattlegroundMgr &&right)=deleteBattlegroundMgr
BattlegroundTemplateMap typedefBattlegroundMgrprivate
bgDataStoreBattlegroundMgrprivate
BGQueueTypeId(uint16 battlemasterListId, BattlegroundQueueIdType type, bool rated, uint8 teamSize)BattlegroundMgrstatic
BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive *battlefieldStatus, Battleground *bg, Player *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId)BattlegroundMgr
BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed *battlefieldStatus, BattlegroundQueueTypeId queueId, Player *pPlayer, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const *errorGuid=nullptr)BattlegroundMgr
BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader *battlefieldStatus, Player *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId)BattlegroundMgr
BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation *battlefieldStatus, Battleground *bg, Player *player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId)BattlegroundMgr
BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone *battlefieldStatus, Player *player, uint32 ticketId, uint32 joinTime)BattlegroundMgr
BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued *battlefieldStatus, Player *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup)BattlegroundMgr
CheckBattleMasters()BattlegroundMgr
CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)BattlegroundMgrprivate
CreateNewBattleground(BattlegroundQueueTypeId queueId, BattlegroundBracketId bracketId)BattlegroundMgr
DeleteAllBattlegrounds()BattlegroundMgr
GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrinline
GetBattlegroundTemplateByMapId(uint32 mapId)BattlegroundMgrinlineprivate
GetBattlegroundTemplateByTypeId(BattlegroundTypeId id)BattlegroundMgrinline
GetBattleMasterBG(uint32 entry) constBattlegroundMgrinline
GetBGFreeSlotQueueStore(uint32 mapId)BattlegroundMgr
GetMaxRatingDifference() constBattlegroundMgr
GetPrematureFinishTime() constBattlegroundMgr
GetRandomBG(BattlegroundTypeId id)BattlegroundMgrprivate
GetRatingDiscardTimer() constBattlegroundMgr
instance()BattlegroundMgrstatic
isArenaTesting() constBattlegroundMgrinline
IsArenaType(BattlegroundTypeId bgTypeId)BattlegroundMgrprivatestatic
IsBGWeekend(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
IsRandomBattleground(uint32 battlemasterListId)BattlegroundMgrstatic
isTesting() constBattlegroundMgrinline
IsValidQueueId(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrstatic
LoadBattlegroundTemplates()BattlegroundMgr
LoadBattleMastersEntry()BattlegroundMgr
m_ArenaTestingBattlegroundMgrprivate
m_BattlegroundQueuesBattlegroundMgrprivate
m_BGFreeSlotQueueBattlegroundMgrprivate
m_NextRatedArenaUpdateBattlegroundMgrprivate
m_QueueUpdateSchedulerBattlegroundMgrprivate
m_TestingBattlegroundMgrprivate
m_UpdateTimerBattlegroundMgrprivate
mBattleMastersMapBattlegroundMgrprivate
operator=(BattlegroundMgr const &right)=deleteBattlegroundMgr
operator=(BattlegroundMgr &&right)=deleteBattlegroundMgr
RemoveFromBGFreeSlotQueue(uint32 mapId, uint32 instanceId)BattlegroundMgr
ScheduleQueueUpdate(uint32 arenaMatchmakerRating, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id)BattlegroundMgr
SendBattlegroundList(Player *player, ObjectGuid const &guid, BattlegroundTypeId bgTypeId)BattlegroundMgr
SendToBattleground(Player *player, uint32 InstanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
ToggleArenaTesting()BattlegroundMgr
ToggleTesting()BattlegroundMgr
Update(uint32 diff)BattlegroundMgr
WeekendHolidayIdToBGType(HolidayIds holiday)BattlegroundMgrstatic
~BattlegroundMgr()BattlegroundMgrprivate