TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
char const * | Name |
std::array< char const *, 6 > | Texture |
uint16 | Flags |
uint8 | SoundBank = 0 |
uint32 | SoundID |
uint32 | SpellID |
float | MaxDarkenDepth |
float | FogDarkenIntensity |
float | AmbDarkenIntensity |
float | DirDarkenIntensity |
uint16 | LightID |
float | ParticleScale |
uint8 | ParticleMovement |
uint8 | ParticleTexSlots |
uint8 | MaterialID = 0 |
int32 | MinimapStaticCol |
std::array< uint8, 6 > | FrameCountTexture |
std::array< int32, 2 > | Color |
std::array< float, 18 > | Float |
std::array< uint32, 4 > | Int |
std::array< float, 4 > | Coefficient |
Definition at line 2645 of file DB2Structure.h.
float LiquidTypeEntry::AmbDarkenIntensity |
Definition at line 2656 of file DB2Structure.h.
std::array<float, 4> LiquidTypeEntry::Coefficient |
Definition at line 2668 of file DB2Structure.h.
std::array<int32, 2> LiquidTypeEntry::Color |
Definition at line 2665 of file DB2Structure.h.
float LiquidTypeEntry::DirDarkenIntensity |
Definition at line 2657 of file DB2Structure.h.
uint16 LiquidTypeEntry::Flags |
Definition at line 2650 of file DB2Structure.h.
std::array<float, 18> LiquidTypeEntry::Float |
Definition at line 2666 of file DB2Structure.h.
float LiquidTypeEntry::FogDarkenIntensity |
Definition at line 2655 of file DB2Structure.h.
std::array<uint8, 6> LiquidTypeEntry::FrameCountTexture |
Definition at line 2664 of file DB2Structure.h.
uint32 LiquidTypeEntry::ID |
Definition at line 2647 of file DB2Structure.h.
std::array<uint32, 4> LiquidTypeEntry::Int |
Definition at line 2667 of file DB2Structure.h.
uint16 LiquidTypeEntry::LightID |
Definition at line 2658 of file DB2Structure.h.
uint8 LiquidTypeEntry::MaterialID = 0 |
Definition at line 2662 of file DB2Structure.h.
float LiquidTypeEntry::MaxDarkenDepth |
Definition at line 2654 of file DB2Structure.h.
int32 LiquidTypeEntry::MinimapStaticCol |
Definition at line 2663 of file DB2Structure.h.
char const* LiquidTypeEntry::Name |
Definition at line 2648 of file DB2Structure.h.
uint8 LiquidTypeEntry::ParticleMovement |
Definition at line 2660 of file DB2Structure.h.
float LiquidTypeEntry::ParticleScale |
Definition at line 2659 of file DB2Structure.h.
uint8 LiquidTypeEntry::ParticleTexSlots |
Definition at line 2661 of file DB2Structure.h.
uint8 LiquidTypeEntry::SoundBank = 0 |
Definition at line 2651 of file DB2Structure.h.
uint32 LiquidTypeEntry::SoundID |
Definition at line 2652 of file DB2Structure.h.
uint32 LiquidTypeEntry::SpellID |
Definition at line 2653 of file DB2Structure.h.
std::array<char const*, 6> LiquidTypeEntry::Texture |
Definition at line 2649 of file DB2Structure.h.