#include <LFGMgr.h>
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| LfgQueueStatusData (uint8 _queueId=0, uint32 _dungeonId=0, int32 _waitTime=-1, int32 _waitTimeAvg=-1, int32 _waitTimeTank=-1, int32 _waitTimeHealer=-1, int32 _waitTimeDps=-1, uint32 _queuedTime=0, uint8 _tanks=0, uint8 _healers=0, uint8 _dps=0) |
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Definition at line 202 of file LFGMgr.h.
◆ LfgQueueStatusData()
lfg::LfgQueueStatusData::LfgQueueStatusData |
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uint8 |
_queueId = 0 , |
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uint32 |
_dungeonId = 0 , |
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int32 |
_waitTime = -1 , |
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int32 |
_waitTimeAvg = -1 , |
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int32 |
_waitTimeTank = -1 , |
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int32 |
_waitTimeHealer = -1 , |
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int32 |
_waitTimeDps = -1 , |
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uint32 |
_queuedTime = 0 , |
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uint8 |
_tanks = 0 , |
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uint8 |
_healers = 0 , |
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uint8 |
_dps = 0 |
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) |
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inline |
◆ dps
uint8 lfg::LfgQueueStatusData::dps |
◆ dungeonId
uint32 lfg::LfgQueueStatusData::dungeonId |
◆ healers
uint8 lfg::LfgQueueStatusData::healers |
◆ queuedTime
uint32 lfg::LfgQueueStatusData::queuedTime |
◆ queueId
uint8 lfg::LfgQueueStatusData::queueId |
◆ tanks
uint8 lfg::LfgQueueStatusData::tanks |
◆ waitTime
int32 lfg::LfgQueueStatusData::waitTime |
◆ waitTimeAvg
int32 lfg::LfgQueueStatusData::waitTimeAvg |
◆ waitTimeDps
int32 lfg::LfgQueueStatusData::waitTimeDps |
◆ waitTimeHealer
int32 lfg::LfgQueueStatusData::waitTimeHealer |
◆ waitTimeTank
int32 lfg::LfgQueueStatusData::waitTimeTank |
The documentation for this struct was generated from the following file: