TrinityCore
instance_blood_furnace::instance_blood_furnace_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_blood_furnace::instance_blood_furnace_InstanceMapScript:

Public Member Functions

 instance_blood_furnace_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
void OnGameObjectCreate (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void ResetPrisons ()
 
void ResetPrisoners (GuidSet &prisoners)
 
void ResetPrisoner (Creature *prisoner)
 
void StorePrisoner (Creature *creature)
 
void PrisonerDied (ObjectGuid guid)
 
void ActivateCell (uint8 id)
 
void ActivatePrisoners (GuidSet const &prisoners)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScriptoperator= (InstanceScript const &right)=delete
 
InstanceScriptoperator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Protected Attributes

ObjectGuid TheMakerGUID
 
ObjectGuid BroggokGUID
 
ObjectGuid KelidanTheBreakerGUID
 
ObjectGuid BroggokLeverGUID
 
ObjectGuid PrisonDoor4GUID
 
ObjectGuid PrisonCellGUIDs [8]
 
GuidSet PrisonersCell5
 
GuidSet PrisonersCell6
 
GuidSet PrisonersCell7
 
GuidSet PrisonersCell8
 
uint8 PrisonerCounter5
 
uint8 PrisonerCounter6
 
uint8 PrisonerCounter7
 
uint8 PrisonerCounter8
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 60 of file instance_blood_furnace.cpp.

Constructor & Destructor Documentation

◆ instance_blood_furnace_InstanceMapScript()

instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript ( InstanceMap map)
inline

Definition at line 62 of file instance_blood_furnace.cpp.

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Member Function Documentation

◆ ActivateCell()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivateCell ( uint8  id)
inline

Definition at line 298 of file instance_blood_furnace.cpp.

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◆ ActivatePrisoners()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivatePrisoners ( GuidSet const &  prisoners)
inline

Definition at line 326 of file instance_blood_furnace.cpp.

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◆ GetGuidData()

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 154 of file instance_blood_furnace.cpp.

◆ OnCreatureCreate()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 76 of file instance_blood_furnace.cpp.

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◆ OnGameObjectCreate()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 106 of file instance_blood_furnace.cpp.

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◆ OnUnitDeath()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 100 of file instance_blood_furnace.cpp.

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◆ PrisonerDied()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerDied ( ObjectGuid  guid)
inline

Definition at line 286 of file instance_blood_furnace.cpp.

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◆ ResetPrisoner()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner ( Creature prisoner)
inline

Definition at line 235 of file instance_blood_furnace.cpp.

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◆ ResetPrisoners()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoners ( GuidSet prisoners)
inline

Definition at line 217 of file instance_blood_furnace.cpp.

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◆ ResetPrisons()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisons ( )
inline

Definition at line 198 of file instance_blood_furnace.cpp.

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◆ SetBossState()

bool instance_blood_furnace::instance_blood_furnace_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 171 of file instance_blood_furnace.cpp.

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◆ StorePrisoner()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::StorePrisoner ( Creature creature)
inline

Definition at line 245 of file instance_blood_furnace.cpp.

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Member Data Documentation

◆ BroggokGUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::BroggokGUID
protected

Definition at line 339 of file instance_blood_furnace.cpp.

◆ BroggokLeverGUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::BroggokLeverGUID
protected

Definition at line 342 of file instance_blood_furnace.cpp.

◆ KelidanTheBreakerGUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::KelidanTheBreakerGUID
protected

Definition at line 340 of file instance_blood_furnace.cpp.

◆ PrisonCellGUIDs

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonCellGUIDs[8]
protected

Definition at line 345 of file instance_blood_furnace.cpp.

◆ PrisonDoor4GUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonDoor4GUID
protected

Definition at line 343 of file instance_blood_furnace.cpp.

◆ PrisonerCounter5

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter5
protected

Definition at line 352 of file instance_blood_furnace.cpp.

◆ PrisonerCounter6

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter6
protected

Definition at line 353 of file instance_blood_furnace.cpp.

◆ PrisonerCounter7

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter7
protected

Definition at line 354 of file instance_blood_furnace.cpp.

◆ PrisonerCounter8

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter8
protected

Definition at line 355 of file instance_blood_furnace.cpp.

◆ PrisonersCell5

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell5
protected

Definition at line 347 of file instance_blood_furnace.cpp.

◆ PrisonersCell6

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell6
protected

Definition at line 348 of file instance_blood_furnace.cpp.

◆ PrisonersCell7

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell7
protected

Definition at line 349 of file instance_blood_furnace.cpp.

◆ PrisonersCell8

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell8
protected

Definition at line 350 of file instance_blood_furnace.cpp.

◆ TheMakerGUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::TheMakerGUID
protected

Definition at line 338 of file instance_blood_furnace.cpp.


The documentation for this struct was generated from the following file: