TrinityCore
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#include "ScriptMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "shadow_labyrinth.h"
Go to the source code of this file.
Classes | |
class | instance_shadow_labyrinth |
struct | instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript |
Functions | |
GuidUnorderedSet const * | GetBlackheartDummies (InstanceScript const *s) |
void | AddSC_instance_shadow_labyrinth () |
Variables | |
DoorData const | doorData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_shadow_labyrinth | ( | ) |
Definition at line 200 of file instance_shadow_labyrinth.cpp.
GuidUnorderedSet const * GetBlackheartDummies | ( | InstanceScript const * | s | ) |
Definition at line 192 of file instance_shadow_labyrinth.cpp.
DoorData const doorData[] |
Definition at line 26 of file instance_shadow_labyrinth.cpp.
DungeonEncounterData const encounters[] |
Definition at line 33 of file instance_shadow_labyrinth.cpp.