TrinityCore
BattlegroundSA Member List

This is the complete list of members for BattlegroundSA, including all inherited members.

_battlegroundTemplateBattlegroundprivate
_boatGUIDsBattlegroundSAprivate
_CheckSafePositions(uint32 diff)Battlegroundinlineprotected
_collisionDoorGUIDBattlegroundSAprivate
_dynamicBombGUIDsBattlegroundSAprivate
_gateGUIDsBattlegroundSAprivate
_GetPlayer(ObjectGuid guid, bool offlineRemove, char const *context) constBattlegroundprotected
_GetPlayer(BattlegroundPlayerMap::iterator itr, char const *context)Battlegroundinlineprotected
_GetPlayer(BattlegroundPlayerMap::const_iterator itr, char const *context) constBattlegroundinlineprotected
_GetPlayerForTeam(Team team, BattlegroundPlayerMap::const_iterator itr, char const *context) constBattlegroundprotected
_graveyardCentralBattlegroundSAprivate
_graveyardEastBattlegroundSAprivate
_graveyardWestBattlegroundSAprivate
_kanrethadGUIDBattlegroundSAprivate
_playerPositionsBattlegroundprivate
_preparationStartTimeBattlegroundprivate
_ProcessJoin(uint32 diff)Battlegroundinlineprotected
_ProcessLeave(uint32 diff)Battlegroundinlineprotected
_ProcessOfflineQueue()Battlegroundinlineprotected
_ProcessPlayerPositionBroadcast(uint32 diff)Battlegroundprotected
_ProcessProgress(uint32 diff)Battlegroundinlineprotected
_pvpDifficultyEntryBattlegroundprivate
_pvpStatIdsBattlegroundprivate
_staticBombGUIDsBattlegroundSAprivate
_titanRelicGUIDBattlegroundSAprivate
_winnerTeamIdBattlegroundprivate
AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=nullptr)Battlegroundvirtual
AddCreature(uint32 entry, uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=nullptr)Battleground
AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)Battlegroundvirtual
AddObject(uint32 type, uint32 entry, Position const &pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)Battleground
AddOrSetPlayerToCorrectBgGroup(Player *player, Team team)Battleground
AddPlayer(Player *player, BattlegroundQueueTypeId queueId) overrideBattlegroundSAvirtual
AddPlayerPosition(WorldPackets::Battleground::BattlegroundPlayerPosition const &position)Battleground
AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL)Battlegroundvirtual
AddSpiritGuide(uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL)Battleground
AddToBGFreeSlotQueue()Battleground
AttackersBattlegroundSAprivate
Battleground(BattlegroundTemplate const *battlegroundTemplate)Battleground
Battleground(Battleground const &)Battleground
BattlegroundPlayerMap typedefBattleground
BattlegroundSA(BattlegroundTemplate const *battlegroundTemplate)BattlegroundSA
BattlegroundScoreMap typedefBattleground
BgCreaturesBattleground
BgObjectsBattleground
BlockMovement(Player *player)Battleground
BroadcastWorker(Do &_do)Battleground
BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchStatistics &pvpLogData) constBattlegroundvirtual
CanActivateGO(int32, uint32) constBattlegroundinlinevirtual
CanAwardArenaPoints() constBattlegroundinline
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
CaptureGraveyard(StrandOfTheAncientsGraveyard graveyard, TeamId teamId)BattlegroundSAprivate
CastSpellOnTeam(uint32 SpellID, Team team)Battleground
CheckWinConditions()Battlegroundinlinevirtual
DecreaseInvitedCount(Team team)Battlegroundinline
DelCreature(uint32 type)Battleground
DelObject(uint32 type)Battleground
DestroyGate(Player *player, GameObject *go) overrideBattlegroundSAprivatevirtual
DoAction(uint32 actionId, WorldObject *source, WorldObject *target) overrideBattlegroundSAvirtual
DoorClose(uint32 type)Battleground
DoorOpen(uint32 type)Battleground
EndBattleground(Team winner) overrideBattlegroundSAvirtual
EndNow()Battlegroundprotected
EndRound()BattlegroundSAprivate
EndRoundTimerBattlegroundSAprivate
EventPlayerClickedOnFlag(Player *, GameObject *)Battlegroundinlinevirtual
EventPlayerDroppedFlag(Player *)Battlegroundinlinevirtual
EventPlayerLoggedIn(Player *player)Battleground
EventPlayerLoggedOut(Player *player)Battleground
FindBgMap() constBattlegroundinline
FindKanrethad() constBattlegroundSAprivate
GetAlivePlayersCountByTeam(Team team) constBattleground
GetArenaMatchmakerRating(Team team) constBattlegroundinline
GetArenaTeamIdByIndex(TeamId teamId) constBattlegroundinline
GetArenaTeamIdForTeam(Team team) constBattlegroundinline
GetArenaType() constBattlegroundinline
GetBattlegroundPlayerData(ObjectGuid const &playerGuid) constBattlegroundinline
GetBattlegroundScore(Player *player) constBattleground
GetBGCreature(uint32 type, bool logError=true)Battleground
GetBgMap() constBattleground
GetBGObject(uint32 type, bool logError=true)Battleground
GetBgRaid(Team team) constBattlegroundinline
GetBonusHonorFromKill(uint32 kills) constBattleground
GetBracketId() constBattleground
GetClientInstanceID() constBattlegroundinline
GetClosestGraveyard(Player *player)Battlegroundvirtual
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32 dataId) const overrideBattlegroundSAvirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetElapsedTime() constBattlegroundinline
GetExploitTeleportLocation(Team)Battlegroundinlinevirtual
GetFlagPickerGUID(int32=-1) constBattlegroundinlinevirtual
GetFreeSlotsForTeam(Team team) constBattleground
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGate(uint32 entry)BattlegroundSAinline
GetGuidData(uint32) constZoneScriptinlinevirtual
GetInstanceID() constBattlegroundinline
GetInvitedCount(Team team) constBattlegroundinline
GetMapId() constBattleground
GetMaxLevel() constBattleground
GetMaxPlayers() constBattleground
GetMaxPlayersPerTeam() constBattleground
GetMinLevel() constBattleground
GetMinPlayers() constBattleground
GetMinPlayersPerTeam() constBattleground
GetName() constBattleground
GetObjectType(ObjectGuid guid)Battleground
GetOtherTeam(Team team) constBattleground
GetPlayers() constBattlegroundinline
GetPlayerScoresSize() constBattlegroundinline
GetPlayersCountByTeam(Team team) constBattlegroundinline
GetPlayersSize() constBattlegroundinline
GetPlayerTeam(ObjectGuid guid) constBattleground
GetPrematureWinner()Battlegroundvirtual
GetPvpStatIds() constBattlegroundinline
GetRemainingTime() constBattlegroundinline
GetScriptId() constBattleground
GetStartDelayTime() constBattlegroundinline
GetStartMaxDist() constBattleground
GetStatus() constBattlegroundinline
GetTeamIndexByTeamId(Team team)Battlegroundinlinestatic
GetTeamScore(TeamId teamId) constBattleground
GetTeamStartPosition(TeamId teamId) constBattleground
GetTypeID() constBattleground
GetUniqueBracketId() constBattleground
GetWeakPtr() constBattlegroundinline
GetWinner() constBattlegroundinline
HandleAreaTrigger(Player *, uint32, bool)Battlegroundvirtual
HandleCaptureGraveyardAction(GameObject *graveyardBanner, Player *player)BattlegroundSAprivate
HandleKillPlayer(Player *player, Player *killer)Battlegroundvirtual
HandleKillUnit(Creature *creature, Unit *killer) overrideBattlegroundSAvirtual
HandlePlayerResurrect(Player *)Battlegroundinlinevirtual
HandlePlayerUnderMap(Player *)Battlegroundinlinevirtual
HandleQuestComplete(uint32, Player *)Battlegroundinlinevirtual
HasFreeSlots() constBattleground
IncreaseInvitedCount(Team team)Battlegroundinline
InitSecondRoundBattlegroundSAprivate
isArena() constBattleground
isBattleground() constBattleground
IsGateDestroyed(GateInfo const *gateInfo) constBattlegroundSAprivate
IsPlayerInBattleground(ObjectGuid guid) constBattleground
IsPlayerMercenaryInBattleground(ObjectGuid guid) constBattleground
isRated() constBattlegroundinline
IsSpellAllowed(uint32, Player const *) constBattlegroundinlinevirtual
m_ArenaTeamIdsBattlegroundprivate
m_ArenaTeamMMRBattlegroundprivate
m_ArenaTypeBattlegroundprivate
m_BgRaidsBattlegroundprivate
m_ClientInstanceIDBattlegroundprivate
m_EndTimeBattlegroundprivate
m_EventsBattlegroundprotected
m_InBGFreeSlotQueueBattlegroundprivate
m_InstanceIDBattlegroundprivate
m_InvitedAllianceBattlegroundprivate
m_InvitedHordeBattlegroundprivate
m_IsRatedBattlegroundprivate
m_LastPlayerPositionBroadcastBattlegroundprivate
m_MapBattlegroundprivate
m_OfflineQueueBattlegroundprivate
m_PlayersBattlegroundprotected
m_PlayersCountBattlegroundprivate
m_PrematureCountDownBattlegroundprivate
m_PrematureCountDownTimerBattlegroundprivate
m_ResetStatTimerBattlegroundprivate
m_SetDeleteThisBattlegroundprivate
m_StartDelayTimeBattlegroundprivate
m_StartTimeBattlegroundprivate
m_StatusBattlegroundprivate
m_TeamScoresBattlegroundprotected
m_ValidStartPositionTimerBattlegroundprivate
m_weakRefBattlegroundprivate
MakeObjectsInteractable(DefenseLine defenseLine)BattlegroundSAprivate
ModifyStartDelayTime(int diff)Battlegroundinline
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overrideBattlegroundSAvirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameobject) overrideBattlegroundSAvirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnMapSet(BattlegroundMap *map) overrideBattlegroundSAvirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
operator=(Battleground const &)=deleteBattleground
ZoneScript::operator=(ZoneScript const &right)ZoneScript
ZoneScript::operator=(ZoneScript &&right) noexceptZoneScript
PlayerAddedToBGCheckIfBGIsRunning(Player *player)Battlegroundprotected
PlayerScoresBattlegroundprotected
PlaySoundToAll(uint32 SoundID)Battleground
PlaySoundToTeam(uint32 SoundID, Team team)Battleground
PostUpdateImpl(uint32 diff) overrideBattlegroundSAvirtual
PreUpdateImpl(uint32)Battlegroundinlineprotectedvirtual
ProcessEvent(WorldObject *, uint32, WorldObject *=nullptr) overrideBattlegroundSAvirtual
PSendMessageToAll(uint32 entry, ChatMsg type, Player const *source,...)Battleground
RemoveAuraOnTeam(uint32 SpellID, Team team)Battleground
RemoveFromBGFreeSlotQueue()Battleground
RemoveObjectFromWorld(uint32 type)Battleground
RemovePlayer(Player *player, ObjectGuid guid, uint32 team) overrideBattlegroundSAvirtual
RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket)Battlegroundvirtual
RemovePlayerPosition(ObjectGuid guid)Battleground
Reset() overrideBattlegroundSAvirtual
ResetObjs()BattlegroundSAprivate
RewardHonorToTeam(uint32 Honor, Team team)Battleground
RewardReputationToTeam(uint32 faction_id, uint32 Reputation, Team team)Battleground
RewardXPAtKill(Player *killer, Player *victim)Battleground
RoundScoresBattlegroundSAprivate
SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)Battleground
SendChatMessage(Creature *source, uint8 textId, WorldObject *target=nullptr)Battleground
SendMessageToAll(uint32 entry, ChatMsg type, Player const *source=nullptr)Battleground
SendPacketToAll(WorldPacket const *packet) constBattleground
SendPacketToTeam(Team team, WorldPacket const *packet, Player *except=nullptr) constBattleground
SendTransportInit(Player *player)BattlegroundSAprivate
SendTransportsRemove(Player *player)BattlegroundSAprivate
SetArenaMatchmakerRating(Team team, uint32 MMR)Battlegroundinline
SetArenaTeamIdForTeam(Team team, uint32 ArenaTeamId)Battlegroundinline
SetArenaType(uint8 type)Battlegroundinline
SetBgMap(BattlegroundMap *map)Battleground
SetBgRaid(Team team, Group *bg_raid)Battleground
SetBracket(PVPDifficultyEntry const *bracketEntry)Battleground
SetClientInstanceID(uint32 InstanceID)Battlegroundinline
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetDeleteThis()Battlegroundinline
SetDroppedFlagGUID(ObjectGuid, int32=-1)Battlegroundinlinevirtual
SetElapsedTime(uint32 Time)Battlegroundinline
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetInstanceID(uint32 InstanceID)Battlegroundinline
SetRated(bool state)Battlegroundinline
SetRemainingTime(uint32 Time)Battlegroundinline
SetStartDelayTime(int Time)Battlegroundinline
SetStatus(BattlegroundStatus Status)Battlegroundinline
SetupBattleground() overrideBattlegroundSAvirtual
SetWeakPtr(Trinity::unique_weak_ptr< Battleground > weakRef)Battlegroundinline
SetWinner(PvPTeamId winnerTeamId)Battlegroundinline
ShipsStartedBattlegroundSAprivate
SignaledRoundTwoBattlegroundSAprivate
SignaledRoundTwoHalfMinBattlegroundSAprivate
SpawnBGObject(uint32 type, uint32 respawntime)Battleground
StartBattleground()Battleground
StartDelayTimesBattlegroundprotected
StartingEventCloseDoors()Battlegroundinlinevirtual
StartingEventOpenDoors()Battlegroundinlinevirtual
StartMessageIdsBattlegroundprotected
StartPositionBattlegroundprivate
StartShips()BattlegroundSAprivate
StatusBattlegroundSAprivate
TeleportPlayers() constBattlegroundSAprivate
TeleportPlayerToExploitLocation(Player *player)Battleground
TeleportToEntrancePosition(Player *player) constBattlegroundSAprivate
TimerEnabledBattlegroundSAprivate
TitanRelicActivated(Player *clicker)BattlegroundSA
ToBeDeleted() constBattlegroundinline
ToggleTimer()BattlegroundSAprivate
TotalTimeBattlegroundSAprivate
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundvirtual
Update(uint32 diff)Battleground
UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true)Battlegroundvirtual
UpdatePlayersCountByTeam(Team team, bool remove)Battlegroundinline
UpdatePvpStat(Player *player, uint32 pvpStatId, uint32 value)Battleground
UpdateWaitTimerBattlegroundSAprivate
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false)Battleground
ZoneScript()ZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~Battleground()Battlegroundvirtual
~BattlegroundSA()BattlegroundSA
~ZoneScript()ZoneScriptvirtual