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| AuctionHouseObject (uint32 auctionHouseId) |
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| AuctionHouseObject (AuctionHouseObject const &)=delete |
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| AuctionHouseObject (AuctionHouseObject &&)=delete |
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AuctionHouseObject & | operator= (AuctionHouseObject const &)=delete |
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AuctionHouseObject & | operator= (AuctionHouseObject &&)=delete |
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| ~AuctionHouseObject () |
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uint32 | GetAuctionHouseId () const |
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std::map< uint32, AuctionPosting >::iterator | GetAuctionsBegin () |
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std::map< uint32, AuctionPosting >::iterator | GetAuctionsEnd () |
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AuctionPosting * | GetAuction (uint32 auctionId) |
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void | AddAuction (CharacterDatabaseTransaction trans, AuctionPosting auction) |
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void | RemoveAuction (CharacterDatabaseTransaction trans, AuctionPosting *auction, std::map< uint32, AuctionPosting >::iterator *auctionItr=nullptr) |
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void | Update () |
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void | BuildListBuckets (WorldPackets::AuctionHouse::AuctionListBucketsResult &listBucketsResult, Player const *player, std::wstring const &name, uint8 minLevel, uint8 maxLevel, EnumFlag< AuctionHouseFilterMask > filters, Optional< AuctionSearchClassFilters > const &classFilters, std::span< uint8 const > knownPetBits, uint8 maxKnownPetLevel, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const |
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void | BuildListBuckets (WorldPackets::AuctionHouse::AuctionListBucketsResult &listBucketsResult, Player const *player, std::span< WorldPackets::AuctionHouse::AuctionBucketKey const > keys, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const |
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void | BuildListBiddedItems (WorldPackets::AuctionHouse::AuctionListBiddedItemsResult &listBiddedItemsResult, Player const *player, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const |
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void | BuildListAuctionItems (WorldPackets::AuctionHouse::AuctionListItemsResult &listItemsResult, Player const *player, AuctionsBucketKey const &bucketKey, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const |
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void | BuildListAuctionItems (WorldPackets::AuctionHouse::AuctionListItemsResult &listItemsResult, Player const *player, uint32 itemId, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const |
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void | BuildListOwnedItems (WorldPackets::AuctionHouse::AuctionListOwnedItemsResult &listOwnedItemsResult, Player const *player, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const |
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void | BuildReplicate (WorldPackets::AuctionHouse::AuctionReplicateResponse &replicateResponse, Player *player, uint32 global, uint32 cursor, uint32 tombstone, uint32 count) |
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uint64 | CalculateAuctionHouseCut (uint64 bidAmount) const |
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CommodityQuote const * | CreateCommodityQuote (Player const *player, uint32 itemId, uint32 quantity) |
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void | CancelCommodityQuote (ObjectGuid guid) |
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bool | BuyCommodity (CharacterDatabaseTransaction trans, Player *player, uint32 itemId, uint32 quantity, Milliseconds delayForNextAction) |
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void | SendAuctionOutbid (AuctionPosting const *auction, ObjectGuid newBidder, uint64 newBidAmount, CharacterDatabaseTransaction trans) const |
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void | SendAuctionWon (AuctionPosting const *auction, Player *bidder, CharacterDatabaseTransaction trans) const |
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void | SendAuctionSold (AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) const |
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void | SendAuctionExpired (AuctionPosting const *auction, CharacterDatabaseTransaction trans) const |
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void | SendAuctionRemoved (AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) const |
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void | SendAuctionCancelledToBidder (AuctionPosting const *auction, CharacterDatabaseTransaction trans) const |
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void | SendAuctionInvoice (AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) const |
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Definition at line 264 of file AuctionHouseMgr.h.