TrinityCore
cs_gobject.cpp File Reference
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameEventMgr.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "PoolMgr.h"
#include "RBAC.h"
#include "WorldSession.h"
#include <sstream>
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Classes

class  gobject_commandscript
 

Typedefs

using GameObjectSpawnId = Variant< Hyperlink< gameobject >, ObjectGuid::LowType >
 
using GameObjectEntry = Variant< Hyperlink< gameobject_entry >, uint32 >
 

Functions

bool HandleNpcSpawnGroup (ChatHandler *handler, std::vector< Variant< uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")> > const &opts)
 
bool HandleNpcDespawnGroup (ChatHandler *handler, std::vector< Variant< uint32, EXACT_SEQUENCE("removerespawntime")> > const &opts)
 
void AddSC_gobject_commandscript ()
 

Typedef Documentation

◆ GameObjectEntry

using GameObjectEntry = Variant<Hyperlink<gameobject_entry>, uint32>

Definition at line 50 of file cs_gobject.cpp.

◆ GameObjectSpawnId

Definition at line 49 of file cs_gobject.cpp.

Function Documentation

◆ AddSC_gobject_commandscript()

void AddSC_gobject_commandscript ( )

Definition at line 633 of file cs_gobject.cpp.

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◆ HandleNpcDespawnGroup()

bool HandleNpcDespawnGroup ( ChatHandler handler,
std::vector< Variant< uint32, EXACT_SEQUENCE("removerespawntime")> > const &  opts 
)

Definition at line 1409 of file cs_npc.cpp.

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◆ HandleNpcSpawnGroup()

bool HandleNpcSpawnGroup ( ChatHandler handler,
std::vector< Variant< uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")> > const &  opts 
)

Definition at line 1368 of file cs_npc.cpp.

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