TrinityCore
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#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameEventMgr.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "PoolMgr.h"
#include "RBAC.h"
#include "WorldSession.h"
#include <sstream>
Go to the source code of this file.
Classes | |
class | gobject_commandscript |
Typedefs | |
using | GameObjectSpawnId = Variant< Hyperlink< gameobject >, ObjectGuid::LowType > |
using | GameObjectEntry = Variant< Hyperlink< gameobject_entry >, uint32 > |
Functions | |
bool | HandleNpcSpawnGroup (ChatHandler *handler, std::vector< Variant< uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")> > const &opts) |
bool | HandleNpcDespawnGroup (ChatHandler *handler, std::vector< Variant< uint32, EXACT_SEQUENCE("removerespawntime")> > const &opts) |
void | AddSC_gobject_commandscript () |
using GameObjectEntry = Variant<Hyperlink<gameobject_entry>, uint32> |
Definition at line 50 of file cs_gobject.cpp.
using GameObjectSpawnId = Variant<Hyperlink<gameobject>, ObjectGuid::LowType> |
Definition at line 49 of file cs_gobject.cpp.
void AddSC_gobject_commandscript | ( | ) |
bool HandleNpcDespawnGroup | ( | ChatHandler * | handler, |
std::vector< Variant< uint32, EXACT_SEQUENCE("removerespawntime")> > const & | opts | ||
) |
Definition at line 1409 of file cs_npc.cpp.
bool HandleNpcSpawnGroup | ( | ChatHandler * | handler, |
std::vector< Variant< uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")> > const & | opts | ||
) |
Definition at line 1368 of file cs_npc.cpp.