TrinityCore
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#include "ObjectGridLoader.h"
#include "AreaTrigger.h"
#include "AreaTriggerDataStore.h"
#include "CellImpl.h"
#include "Conversation.h"
#include "Corpse.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "GameTime.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "SceneObject.h"
Go to the source code of this file.
Classes | |
class | ObjectWorldLoader |
Functions | |
template<class T > | |
void | AddObjectHelper (CellCoord &cell, GridRefManager< T > &m, uint32 &count, Map *map, T *obj) |
template<class T > | |
void | LoadHelper (CellGuidSet const &guid_set, CellCoord &cell, GridRefManager< T > &m, uint32 &count, Map *map, uint32 phaseId=0, Optional< ObjectGuid > phaseOwner={}) |
void AddObjectHelper | ( | CellCoord & | cell, |
GridRefManager< T > & | m, | ||
uint32 & | count, | ||
Map * | map, | ||
T * | obj | ||
) |
void LoadHelper | ( | CellGuidSet const & | guid_set, |
CellCoord & | cell, | ||
GridRefManager< T > & | m, | ||
uint32 & | count, | ||
Map * | map, | ||
uint32 | phaseId = 0 , |
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Optional< ObjectGuid > | phaseOwner = {} |
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) |