TrinityCore
NullGameObjectAI Class Reference

#include <GameObjectAI.h>

+ Inheritance diagram for NullGameObjectAI:

Public Member Functions

void UpdateAI (uint32) override
 
 GameObjectAI (GameObject *go, uint32 scriptId={})
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go, uint32 scriptId={})
 
virtual ~GameObjectAI ()
 
uint32 GetId () const
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual bool OnReportUse (Player *)
 
virtual void Destroyed (WorldObject *, uint32)
 
virtual void Damaged (WorldObject *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnLootStateChanged (uint32, Unit *)
 
virtual void OnStateChanged (uint32)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual bool OnCapturePointAssaulted (Player *)
 
virtual bool OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState)
 

Static Public Member Functions

static int32 Permissible (GameObject const *go)
 
- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 

Additional Inherited Members

- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Definition at line 125 of file GameObjectAI.h.

Member Function Documentation

◆ GameObjectAI()

GameObjectAI::GameObjectAI ( GameObject go,
uint32  scriptId = {} 
)
explicit

Definition at line 53 of file GameObjectAI.cpp.

◆ Permissible()

int32 NullGameObjectAI::Permissible ( GameObject const *  go)
static

Definition at line 39 of file GameObjectAI.cpp.

◆ UpdateAI()

void NullGameObjectAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from GameObjectAI.

Definition at line 130 of file GameObjectAI.h.


The documentation for this class was generated from the following files: