TrinityCore
instance_the_slave_pens.cpp File Reference
#include "ScriptMgr.h"
#include "Creature.h"
#include "InstanceScript.h"
#include "the_slave_pens.h"
+ Include dependency graph for instance_the_slave_pens.cpp:

Go to the source code of this file.

Classes

class  instance_the_slave_pens
 
struct  instance_the_slave_pens::instance_the_slave_pens_InstanceMapScript
 

Functions

void AddSC_instance_the_slave_pens ()
 

Variables

ObjectData const creatureData []
 
DungeonEncounterData const encounters []
 

Function Documentation

◆ AddSC_instance_the_slave_pens()

void AddSC_instance_the_slave_pens ( )

Definition at line 111 of file instance_the_slave_pens.cpp.

+ Here is the caller graph for this function:

Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0, }
}
@ NPC_SHAMAN_BONFIRE_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_000
@ NPC_FROZEN_CORE
@ NPC_AHUNE
@ NPC_SHAMAN_BONFIRE_BUNNY_002
@ NPC_AHUNE_LOC_BUNNY
@ NPC_SHAMAN_BONFIRE_BUNNY_000
@ NPC_LUMA_SKYMOTHER
@ NPC_SHAMAN_BEAM_BUNNY_002
@ DATA_BONFIRE_BUNNY_000
@ DATA_BEAM_BUNNY_002
@ DATA_AHUNE_BUNNY
@ DATA_FROZEN_CORE
@ DATA_AHUNE
@ DATA_BEAM_BUNNY_001
@ DATA_BONFIRE_BUNNY_001
@ DATA_LUMA_SKYMOTHER
@ DATA_BEAM_BUNNY_000
@ DATA_BONFIRE_BUNNY_002

Definition at line 23 of file instance_the_slave_pens.cpp.

◆ encounters

DungeonEncounterData const encounters[]
Initial value:
=
{
{ DATA_MENNU_THE_BETRAYER, {{ 1939 }} },
{ DATA_ROKMAR_THE_CRACKLER, {{ 1941 }} },
{ DATA_QUAGMIRRAN, {{ 1940 }} }
}
@ DATA_QUAGMIRRAN
@ DATA_MENNU_THE_BETRAYER
@ DATA_ROKMAR_THE_CRACKLER

Definition at line 38 of file instance_the_slave_pens.cpp.