TrinityCore
FormationMovementGenerator Member List

This is the complete list of members for FormationMovementGenerator, including all inherited members.

_angleFormationMovementGeneratorprivate
_hasPredictedDestinationFormationMovementGeneratorprivate
_lastLeaderPositionFormationMovementGeneratorprivate
_lastLeaderSplineIDFormationMovementGeneratorprivate
_nextMoveTimerFormationMovementGeneratorprivate
_point1FormationMovementGeneratorprivate
_point2FormationMovementGeneratorprivate
_rangeFormationMovementGeneratorprivate
_targetAbstractFollowerprivate
AbstractFollower(Unit *target=nullptr)AbstractFollowerinline
AddFlag(uint16 const flag)MovementGeneratorinline
BaseUnitStateMovementGenerator
Deactivate(Unit *owner) overrideMovementGeneratorMedium< Creature, FormationMovementGenerator >inlinevirtual
DoDeactivate(Creature *)FormationMovementGenerator
DoFinalize(Creature *, bool, bool)FormationMovementGenerator
DoInitialize(Creature *)FormationMovementGenerator
DoReset(Creature *)FormationMovementGenerator
DoUpdate(Creature *, uint32)FormationMovementGenerator
Finalize(Unit *owner, bool active, bool movementInform) overrideMovementGeneratorMedium< Creature, FormationMovementGenerator >inlinevirtual
FlagsMovementGenerator
FORMATION_MOVEMENT_INTERVALFormationMovementGeneratorprivatestatic
FormationMovementGenerator(Unit *leader, float range, float angle, uint32 point1, uint32 point2)FormationMovementGeneratorexplicit
GetDebugInfo() constMovementGeneratorvirtual
GetMovementGeneratorType() const overrideFormationMovementGeneratorvirtual
GetResetPosition(Unit *, float &, float &, float &)MovementGeneratorinlinevirtual
GetTarget() constAbstractFollowerinline
HasFlag(uint16 const flag) constMovementGeneratorinline
Initialize(Unit *owner) overrideMovementGeneratorMedium< Creature, FormationMovementGenerator >inlinevirtual
LaunchMovement(Creature *owner, Unit *target)FormationMovementGeneratorprivate
ModeMovementGenerator
MovementGenerator()MovementGeneratorinlineexplicit
MovementGenerator(MovementGenerator const &)=deleteMovementGenerator
MovementGenerator(MovementGenerator &&)=deleteMovementGenerator
MovementInform(Creature *)FormationMovementGeneratorprivate
operator=(MovementGenerator const &)=deleteMovementGenerator
operator=(MovementGenerator &&)=deleteMovementGenerator
Pause(uint32)MovementGeneratorinlinevirtual
PriorityMovementGenerator
RemoveFlag(uint16 const flag)MovementGeneratorinline
Reset(Unit *owner) overrideMovementGeneratorMedium< Creature, FormationMovementGenerator >inlinevirtual
Resume(uint32)MovementGeneratorinlinevirtual
SetTarget(Unit *unit)AbstractFollower
UnitSpeedChanged()MovementGeneratorinlinevirtual
Update(Unit *owner, uint32 diff) overrideMovementGeneratorMedium< Creature, FormationMovementGenerator >inlinevirtual
~AbstractFollower()AbstractFollowerinline
~MovementGenerator()MovementGeneratorvirtual