Go to the source code of this file.
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enum | MDBossIds {
BOSS_NOXXION = 0
, BOSS_RAZORLASH = 1
, BOSS_TINKERER_GIZLOCK = 2
, BOSS_LORD_VYLETONGUE = 3
,
BOSS_CELEBRAS_THE_CURSED = 4
, BOSS_LANDSLIDE = 5
, BOSS_ROTGRIP = 6
, BOSS_PRINCESS_THERADRAS = 7
,
MAX_ENCOUNTER
} |
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enum | MDCreatureIds { NPC_RAZORLASH = 12258
, NPC_TINKERER_GIZLOCK = 13601
, NPC_LORD_VYLETONGUE = 12236
, NPC_ROTGRIP = 13596
} |
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◆ MaraudonScriptName
#define MaraudonScriptName "instance_maraudon" |
◆ MDBossIds
Enumerator |
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BOSS_NOXXION | |
BOSS_RAZORLASH | |
BOSS_TINKERER_GIZLOCK | |
BOSS_LORD_VYLETONGUE | |
BOSS_CELEBRAS_THE_CURSED | |
BOSS_LANDSLIDE | |
BOSS_ROTGRIP | |
BOSS_PRINCESS_THERADRAS | |
MAX_ENCOUNTER | |
Definition at line 25 of file maraudon.h.
◆ MDCreatureIds
Enumerator |
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NPC_RAZORLASH | |
NPC_TINKERER_GIZLOCK | |
NPC_LORD_VYLETONGUE | |
NPC_ROTGRIP | |
Definition at line 39 of file maraudon.h.
◆ GetMaraudonAI()
template<class AI , class T >
AI * GetMaraudonAI |
( |
T * |
obj | ) |
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inline |