TrinityCore
lfg::LFGPlayerScript Member List

This is the complete list of members for lfg::LFGPlayerScript, including all inherited members.

_nameScriptObjectprivate
GetName() constScriptObject
LFGPlayerScript()lfg::LFGPlayerScript
OnBindToInstance(Player *player, Difficulty difficulty, uint32 mapId, bool permanent, uint8 extendState)PlayerScriptvirtual
OnChat(Player *player, uint32 type, uint32 lang, std::string &msg)PlayerScriptvirtual
OnChat(Player *player, uint32 type, uint32 lang, std::string &msg, Player *receiver)PlayerScriptvirtual
OnChat(Player *player, uint32 type, uint32 lang, std::string &msg, Group *group)PlayerScriptvirtual
OnChat(Player *player, uint32 type, uint32 lang, std::string &msg, Guild *guild)PlayerScriptvirtual
OnChat(Player *player, uint32 type, uint32 lang, std::string &msg, Channel *channel)PlayerScriptvirtual
OnClearEmote(Player *player)PlayerScriptvirtual
OnCreate(Player *player)PlayerScriptvirtual
OnCreatureKill(Player *killer, Creature *killed)PlayerScriptvirtual
OnDelete(ObjectGuid guid, uint32 accountId)PlayerScriptvirtual
OnDuelEnd(Player *winner, Player *loser, DuelCompleteType type)PlayerScriptvirtual
OnDuelRequest(Player *target, Player *challenger)PlayerScriptvirtual
OnDuelStart(Player *player1, Player *player2)PlayerScriptvirtual
OnFailedDelete(ObjectGuid guid, uint32 accountId)PlayerScriptvirtual
OnFreeTalentPointsChanged(Player *player, uint32 points)PlayerScriptvirtual
OnGiveXP(Player *player, uint32 &amount, Unit *victim)PlayerScriptvirtual
OnLevelChanged(Player *player, uint8 oldLevel)PlayerScriptvirtual
OnLogin(Player *player, bool loginFirst) overridelfg::LFGPlayerScriptvirtual
OnLogout(Player *player) overridelfg::LFGPlayerScriptvirtual
OnMapChanged(Player *player) overridelfg::LFGPlayerScriptvirtual
OnMoneyChanged(Player *player, int64 &amount)PlayerScriptvirtual
OnMoneyLimit(Player *player, int64 amount)PlayerScriptvirtual
OnMovieComplete(Player *player, uint32 movieId)PlayerScriptvirtual
OnPlayerChoiceResponse(Player *player, uint32 choiceId, uint32 responseId)PlayerScriptvirtual
OnPlayerKilledByCreature(Creature *killer, Player *killed)PlayerScriptvirtual
OnPlayerRepop(Player *player)PlayerScriptvirtual
OnPVPKill(Player *killer, Player *killed)PlayerScriptvirtual
OnQuestStatusChange(Player *player, uint32 questId)PlayerScriptvirtual
OnReputationChange(Player *player, uint32 factionId, int32 &standing, bool incremental)PlayerScriptvirtual
OnSave(Player *player)PlayerScriptvirtual
OnSpellCast(Player *player, Spell *spell, bool skipCheck)PlayerScriptvirtual
OnTalentsReset(Player *player, bool noCost)PlayerScriptvirtual
OnTextEmote(Player *player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid)PlayerScriptvirtual
OnUpdateZone(Player *player, uint32 newZone, uint32 newArea)PlayerScriptvirtual
operator=(ScriptObject const &right)=deleteScriptObject
operator=(ScriptObject &&right)=deleteScriptObject
PlayerScript(char const *name)PlayerScriptexplicitprotected
ScriptObject(ScriptObject const &right)=deleteScriptObject
ScriptObject(ScriptObject &&right)=deleteScriptObject
ScriptObject(char const *name)ScriptObjectprotected
~PlayerScript()PlayerScript
~ScriptObject()ScriptObjectprotectedvirtual