TrinityCore
ObjectAccessor.cpp File Reference
#include "ObjectAccessor.h"
#include "Corpse.h"
#include "Creature.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "GridNotifiers.h"
#include "Item.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "Transport.h"
+ Include dependency graph for ObjectAccessor.cpp:

Go to the source code of this file.

Namespaces

namespace  PlayerNameMapHolder
 

Typedefs

typedef std::unordered_map< std::string, Player * > PlayerNameMapHolder::MapType
 

Functions

void PlayerNameMapHolder::Insert (Player *p)
 
void PlayerNameMapHolder::Remove (Player *p)
 
PlayerPlayerNameMapHolder::Find (std::string_view name)
 

Variables

template class TC_GAME_API HashMapHolder< Player >
 
static MapType PlayerNameMapHolder::PlayerNameMap
 

Variable Documentation

◆ HashMapHolder< Player >

template class TC_GAME_API HashMapHolder< Player >

Definition at line 73 of file ObjectAccessor.cpp.