TrinityCore
NPCHandler.cpp File Reference
#include "WorldSession.h"
#include "Battleground.h"
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GossipDef.h"
#include "Item.h"
#include "ItemPackets.h"
#include "Log.h"
#include "Map.h"
#include "NPCPackets.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PetPackets.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "SpellInfo.h"
#include "Trainer.h"
#include "WorldPacket.h"
+ Include dependency graph for NPCHandler.cpp:

Go to the source code of this file.

Enumerations

enum class  TabardVendorType : int32 { Guild = 0 , Personal = 1 }
 

Enumeration Type Documentation

◆ TabardVendorType

enum class TabardVendorType : int32
strong
Enumerator
Guild 
Personal 

Definition at line 42 of file NPCHandler.cpp.