TrinityCore
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#include "ScriptMgr.h"
#include "baradin_hold.h"
#include "Creature.h"
#include "InstanceScript.h"
#include "Map.h"
Go to the source code of this file.
Classes | |
class | instance_baradin_hold |
struct | instance_baradin_hold::instance_baradin_hold_InstanceMapScript |
Functions | |
void | AddSC_instance_baradin_hold () |
Variables | |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_baradin_hold | ( | ) |
Definition at line 104 of file instance_baradin_hold.cpp.
ObjectData const creatureData[] |
Definition at line 32 of file instance_baradin_hold.cpp.
DoorData const doorData[] |
Definition at line 24 of file instance_baradin_hold.cpp.
DungeonEncounterData const encounters[] |
Definition at line 40 of file instance_baradin_hold.cpp.