TrinityCore
instance_baradin_hold.cpp File Reference
#include "ScriptMgr.h"
#include "baradin_hold.h"
#include "Creature.h"
#include "InstanceScript.h"
#include "Map.h"
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Classes

class  instance_baradin_hold
 
struct  instance_baradin_hold::instance_baradin_hold_InstanceMapScript
 

Functions

void AddSC_instance_baradin_hold ()
 

Variables

DoorData const doorData []
 
ObjectData const creatureData []
 
DungeonEncounterData const encounters []
 

Function Documentation

◆ AddSC_instance_baradin_hold()

void AddSC_instance_baradin_hold ( )

Definition at line 104 of file instance_baradin_hold.cpp.

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Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ BOSS_ALIZABAL
Definition: baradin_hold.h:33
@ BOSS_ARGALOTH
Definition: baradin_hold.h:31
@ BOSS_OCCUTHAR
Definition: baradin_hold.h:32
@ NPC_OCCUTHAR
Definition: baradin_hold.h:43
@ NPC_ARGALOTH
Definition: baradin_hold.h:42
@ NPC_ALIZABAL
Definition: baradin_hold.h:44

Definition at line 32 of file instance_baradin_hold.cpp.

◆ doorData

◆ encounters

DungeonEncounterData const encounters[]
Initial value:
=
{
{ BOSS_ARGALOTH, {{ 1033 }} },
{ BOSS_OCCUTHAR, {{ 1250 }} },
{ BOSS_ALIZABAL, {{ 1332 }} }
}

Definition at line 40 of file instance_baradin_hold.cpp.